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Überlegungen zu einem bildwissenschaftlichen
For
schungsfeld
1997
...Archimedia. Institute
for
Arts and Technology, ed....
Emergence and The Bush Soul
1998
Allen, Rebecca. Emergence and The Bush Soul In Computer Graphics: ACM SIGGRAPH, edited by Gordon Cameron and Scott Fisher and Glen FraserVol.32. : SIGGRAPH, 1998.
What Computer Games Can and Can´t Do
2000
Juul, Jesper. What Computer Games Can and Can´t Do In Digital Arts and Culture Conference in Bergen, August 2nd-4th 2000, Bergen: 2000.
A arte de comunicacão telemática: a interatividade no ciberespaco
2003
Zanini, Walter. A arte de comunicacão telemática: a interatividade no ciberespaco ARS (Departamento de Artes Plasticos) 1, no. 1 (2003).
Programming the Post Human, Computer Science redefines "life"
2002
Ullmann, Ellen. Programming the Post Human, Computer Science redefines "life" Harper´s Magazine (October 2002).
Strange Attractors: A History of Video Production and Presentation in Ottawa
2000
For
tin, Sylvie and Sue Ditta, ed. Strange Attractors: A...
Kunst und
For
tschritt. Wirkung und Wandlung einer Idee
2002
...Gombrich, Ernst Hans. Kunst und
For
tschritt. Wirkung und...
Philosophical Content and Method of Artificial Life
1998
... H. Moor, 135-152. Ox
for
d: Basil Blackwell, 1998.
The Cambridge Companion to Pop and Rock
2010
Frith, Simon and Will Straw and John Street. The Cambridge Companion to Pop and Rock. Cambridge, MASS: Cambridge University Press, 2010.
Handbuch Medien: Computerspiele: Theorie,
For
schung, Praxis
1999
... Theorie,
For
schung, Praxis. Bonn, DE:...
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