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Installation View
2012
Erin Sickler, ed. Installation View. New York City: Artspace, 2012.
Human-Mediated-Communications
2003
Kyong Chun, Wendy Hui. Human-Mediated-Communications In Reality/Simulacra/Artificial: Ontologies of Postmodernity, edited by Enrique LarrettaRio de Janeiro: Universidade Candido Mendes, 2003.
Games
2003
Albrecht, Silke, ed. Games. Frankfurt/Main: Revolver, 2003.
Digitale Medien in der Erlebnisgesellschaft.Kultur - Kunst - Utopien
2008
Simanowski, Roberto, ed. Digitale Medien in der Erlebnisgesellschaft. Kultur - Kunst - Utopien. Reinbeck bei Hamburg: rowohlts enzyklopädie, 2008.
Flow simulation with vortex elements
2012
Stock, Mark. Flow simulation with vortex elements In Biologically-Inspired Computing for the Arts, edited by Anna Ursyn, 18-30. Hershey, PA: IGI Global, 2012.
The Photo-Based Work of Art in the Age of Digital Simulation
1997
Madill, Shirley. The Photo-Based Work of Art in the Age of Digital Simulation Blackflash 15, no. 2 (1997): 12-20.
The Photo-Based Work of Art in the Age of Digital Simulation
1997
Madill, Shirley. The Photo-Based Work of Art in the Age of Digital Simulation Blackflash 15, no. 2 (1997): 12-20.
Fandom: um novo sistema literário digital.Fandom: a New Literary Digital System
2009
Moes, Fabiana. Fandom: um novo sistema literário digital. Fandom: a New Literary Digital System Hipertextus Revista Digital 3 (january 2009): 21.
Fandom como Sistema Literário: uma análise crítica do texto na Era da Reapropriação Virtual. (Fandom as a Literary System: a critical analysis of the text in Age of Re-appropiation Virtual)
2009
Moes, Fabiana. Fandom como Sistema Literário: uma análise crítica do texto na Era da Reapropriação Virtual. (Fandom as a Literary System: a critical analysis of the text in Age of Re-appropiation Virtual) Master Thesis, UFPE, Recife, February 2009.
Simulation and Social Theory. Theory, Culture and Society
2001
Cubitt, Sean. Simulation and Social Theory. Theory, Culture and Society. London: Sage, 2001.
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