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Through Artificial Neural Networks into Virtual Realities
1994
Bohn, Christian and Monika Fleischmann and Wolfgang Krüger. Through Artificial Neural Networks into Virtual Realities In International Conference on Applied Synergetics and Synergetic Engineering, Erlangen, Germany: 1994.
Electronic Arts Practice: Experiences in Australia and the USA
1994
Penny, Simon. Electronic Arts Practice: Experiences in Australia and the USA Continuum - Electronic Arts in Australia 8, no. 1 (1994).
Liquid Views
1994
Fleischmann, Monika and Wolfgang Strauss and . Liquid Views In Revue virtuelle - The Virtual Body, edited by Centre Georges Pompidou: 1994.
Liquid People
1995
Bohn, Christian and Monika Fleischmann and Wolfgang Strauss. Liquid People In Annual InterCommunication ´95, Tokyo, JP: NTT Publishing Co., 1995.
Responsive Workbench
1994
Fleischmann, Monika and Wolfgang Strauss. Responsive Workbench In Visual Proceedings, Annual Conference Series 1994, edited by ACMNew York: ACM Siggraph, 1994.
Cyberstar 95: Visionen zur Gestaltung der Zukunft
1995
Fleischmann, Monika. Cyberstar 95: Visionen zur Gestaltung der Zukunft Der GMD Spiegel 3, no. 7 (1995): 63-71.
Globale Netzhaut - Multimediaforschung in Kunst und Kultur
1997
Fleischmann, Monika. Globale Netzhaut - Multimediaforschung in Kunst und Kultur In Menschen-Masse-Medien, Interaktion oder Manipulation, edited by Beate SchneiderUlm, DE: Internationales Forum für Gestaltung, 1997.
Jetztzeit: Now
1996
Fleischmann, Monika. Jetztzeit: Now In Interaktiv: Im Labyrinth der Wirklichkeiten: Über Multimedia, Kindheit und Bildung; über reale und virtuelle Interaktion und Welten, edited by Wolfgang Zacharias and Kulturpolit. Gesellschaft BonnBonn, Essen:
Virtualität und Interaktivität als Medium - Die Auflösung des Raumes
1996
Fleischmann, Monika. Virtualität und Interaktivität als Medium - Die Auflösung des Raumes Der GMD Spiegel 1 (1996): 42-44.
Cyberstar winner from OZ
1998
Fleischmann, Monika. Cyberstar winner from OZ DESIGN, I3 Magazine, EU ESPRIT projects (1998): 666-669.
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