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Serious Games
1997
...Morley, Andrew. Serious Games Contemporary Visual
Art
s 15 (1997): 66.
Fugitive
1998
...Morse, Margaret and Christoph Blase. Fugitive In Hardware Software
Art
ware, Ostfildern-Ruit: Hatje Cantz, 1998.
VR Webcams: Time
Art
ifacts as Positive Features
2002
...Naimark, Michael. VR Webcams: Time
Art
ifacts as Positive Features In ISEA 2002 Proceedings, Nagoya, Japan: 2002.
Sensing the Future Conference:
Art
house, Dublin
1997
...O´Brien, Paul. Sensing the Future Conference:
Art
house, Dublin Circa (Summer 1997).
Consumer Culture and the Technological Imperative: The
Art
ist in Dataspace
1995
...Penny, Simon. Consumer Culture and the Technological Imperative: The
Art
ist in Dataspace In Critical Issues in Electronic Media, edited by...
Culture: Char Davies, Virtual
Art
ist
2000
...er, JoAnn and Denise Shortt and Emma Smith. Culture: Char Davies, Virtual
Art
ist In Technology with Curves: Women Reshaping the Digital...
Toni Dove
1977
...Baker, Kenneth. Toni Dove
Art
s Magazine 1, no. 1 (January 1977).
La Trobe, an Overview
1980
...Penny, Simon. La Trobe, an Overview
Art
link (1980).
Terminal New York
1983
...Penny, Simon. Terminal New York
Art
views Magazine (1983).
Agents as
Art
works and Agent Design as
Art
istic Practice
1999
...Penny, Simon. Agents as
Art
works and Agent Design as
Art
istic Practice In Human Cognition and Social Agent Technology, edited by Kerstin...
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