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Electronic
Art
s Practice: Experiences in Australia and
the
USA
1994
... Practice: Experiences in Australia and
the
USA Continuum 8, no. 1 (1994). Penny, Simon. Electronic
Art
s Practice: Experiences in Australia and
the
USA Continuum 8, no. 1 ...
Consumer Culture and
the
Technological Imperative:
The
Art
ist in Dataspace
1995
...Penny, Simon. Consumer Culture and
the
Technological Imperative:
The
Art
ist in Dataspace In Critical... and
the
Technological Imperative:
The
Art
ist in Dataspace In Critical Issues in...
Virtual Reality as
the
End of
the
Enlightenment Project
1994
...Penny, Simon. Virtual Reality as
the
End of
the
Enlightenment Project In Culture on
the
Brink:... Druckrey and NY Dia Center for
the
Art
sSeattle: Bay Press, 1994.
Body Centered Interaction in Immersive Virtual Environments
1994
... in Immersive Virtual Environments In
Art
ificial Life and Virtual Reality, edited by...
Designing Comprehensible Agents
1999
... In International Joint Conference on
Art
ificial Intelligence (IJCAI-99), Stockholm,...
Schizophrenia and Narrative in
Art
ificial Agents
2002
...Sengers, Phoebe. Schizophrenia and Narrative in
Art
ificial Agents Leonardo 36, no. 4 (2002): 427-431.
Art
ificial Evolution for Computer Graphics
1991
...Sims, Karl.
Art
ificial Evolution for Computer Graphics In SIGGRAPH`91 Proceedings, , 319-328. : 1991.
Evolving 3D Morphology and Behavior by Competition
1994
... Brooks and Maes, 28-39. Cambridge, MA:
The
MIT Press, 1994. Morphology and Behavior by Competition In
Art
ificial Life IV Proceedings, edited by Brooks...
Liquid Views
1994
...ss, Wolfgang and Monika Fleischmann. Liquid Views In
Art
e Virtual, edited by Rafael...
Digital
Art
s:
The
Evolution of A Discipline
2002
...Quintero, Fernando. Digital
Art
s:
The
Evolution of A Discipline University of California Teaching... Quintero, Fernando. Digital
Art
s:
The
Evolution of A Discipline University of California Teaching...
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