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Staging of the Thinking Space: From Immersion to Performative Presence
2008
Fleischmann, Monika and Wolfgang Strauss. Staging of the Thinking Space: From Immersion to Performative Presence In Paradoxes of Interactivity, edited by Jin Hyun Kim, Uwe Seifert and Anthony MooreVol.1. ISBN 978-3-89942-1, , 266-281. Bielefeld:
Staging of the Thinking Space: From Immersion to Performative Presence
2008
Fleischmann, Monika and Wolfgang Strauss. Staging of the Thinking Space: From Immersion to Performative Presence In Paradoxes of Interactivity, edited by Uwe Seifert and Jin Hyun Kim and Anthony MooreVol.1. ISBN 978-3-89942-1, , 266-281.
Zur relativen Interpendenz zwischen bildlicher Wirkung und reflektierter Distanzgewinnung
2001
Grau, Oliver. Zur relativen Interpendenz zwischen bildlicher Wirkung und reflektierter Distanzgewinnung In Vom Realismus der Bilder: Interdisziplinäre Forschungen zur Semantik bildlicher Darstellungsformen, edited by Klaus Sachs-Hombach, 213-227.
Searching instead of Finding: The Digital Archive as Find Engine.
2014
Fleischmann, Monika and Wolfgang Strauss. Searching instead of Finding: The Digital Archive as Find Engine. In Futuros Possíveis: Arte, Museus e Arquivos Digitais, edited by Giselle BeiguelmanSão Paulo: Periópolis/ Edusp, 2014.
Sensing Sound: Singing and Listening as Vibrational Practice
2015
Eidsheim, Nina Sun. Sensing Sound: Singing and Listening as Vibrational Practice. United States of America: Duke University Press, 2015.
Handbuch Medien: Computerspiele: Theorie, Forschung, Praxis
1999
Fritz, Jürgen and Wolfgang Fehr, ed. Handbuch Medien: Computerspiele: Theorie, Forschung, Praxis. Bonn, DE: Bundeszentrale für Politische Bildung, 1999.
The Recombinant Reality - Immersion and Interactive Image Spaces
2008
Grau, Oliver. The Recombinant Reality - Immersion and Interactive Image Spaces In Synthetic Times, edited by Fan Di'an and Zhang Ga, 72 -93. Cambridge, MA: The MIT Press, 2008.
Der Digitale Bau. Aktuelle Tendenzen der Raumvisualisierung und ihre Vorläufer
2003
Grau, Oliver. Der Digitale Bau. Aktuelle Tendenzen der Raumvisualisierung und ihre Vorläufer Thesis. Wissenschaftliche Zeitschrift der Bauhaus-Universität Weimar , no. 3 (2003): 112-121.
Decidophobia – an artistic research on the possibilities of immersive environments
2014
Reinhuber, Elke. Decidophobia – an artistic research on the possibilities of immersive environments ICONO14. Journal of Communication and Emergent Technologies 12, no. 2 (August 2014): 206-229.
Software Archaeology and the Preservation of Code-based Digital Art
2013
Marchese, Francis T.. Software Archaeology and the Preservation of Code-based Digital Art In Proceedings of Archiving Conference 2013, edited by Society for Imaging Science and Technology, 25-30. Springfield, VA: 2013.
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