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  • Bedau, Mark A.. Philosophical Content and Method of Artificial Life In The Digital Phoenix: How Computers are Changing Philosophy, edited by Terrell Ward Bynam and James H. Moor, 135-152. Oxford: Basil Blackwell, 1998.
  • Frith, Simon and Will Straw and John Street. The Cambridge Companion to Pop and Rock. Cambridge, MASS: Cambridge University Press, 2010.
  • Fritz, Jürgen and Wolfgang Fehr, ed. Handbuch Medien: Computerspiele: Theorie, Forschung, Praxis. Bonn, DE: Bundeszentrale für Politische Bildung, 1999.
  • Lange, Andreas. Extra Life. Über das Sterben in Computerspielen In game_over. Spiele, Tod und Jenseits, edited by Arbeitsgemeinschaft Friedhof und Denkmal e.V., 93-104. Kassel: Zentralinstitut und Museum für Sepuralkultur, 2002.
  • Hegedüs, Agnes. My Autobiographical Media History - Metaphors of Interaction, Communication and Body Using Electronic Media In Women, Art and Technology, edited by Judy MalloyCambridge, MA: MIT Press, 2003.
  • Kutschat Hanns, Daniela. O Corpo Reinventado In Comunicacao and Tecnologia, edited by Urbano Nojosa and Wilton Garcia, 131-142. Sao Paulo, Brazil: Nojosa Edicoes, 2003.
  • Michelin, Simone. Do Mito, Media and Movimento (On Myth, Media and Movement) In XXIV Congresso Brasileiro da Comunicacao - Campo Grande/MS - setembro 2001, edited by Intercom - Sociedade Brasileiro De Estudos Interdisciplinares Da ComunicacaoCampo
  • Davies, Char. Changing Space: Virtual Reality as an Arena of Embodied Being In Multimedia: From Wagner to Virtual Reality, edited by Randall Packer and Ken Jordan, 293-300. New York: W. W. Norton and Company, 2002.
  • Davies, Char. The Yearning In Der Prix Ars Electronica: International Compendium of the Computer Arts, edited by Christine Schöpf and Christian Schenk and Paul Pritchard, 26-29. Linz: Veritas-Verlag, 1993.
  • Huang, Jeffrey. Inhabitable Interfaces In Digital Media: Transformations in Human Communication, edited by P. Messaris and L. HumphreyNew York: Peter Lang Verlag, 2006.