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Virtual Scenography: The Actor/Audience/Computer Interface
1996
Reaney, Mark. Virtual Scenography: The Actor/Audience/Computer Interface Theatre Design and Technology 32, no. 1 (Winter 1996): 36-43.
Visualization in the Life Sciences
2006
Cox, Donna. Visualization in the Life Sciences In Aesthetic Computing, edited by Paul FishwickThe Leonardo Book Series, , 89-14. Cambridge, MASS: MIT Press, 2006.
Integrando a arte-midia em nossa cultura. Historia da arte como ciencia da imagem
2006
Grau, Oliver. Integrando a arte-midia em nossa cultura. Historia da arte como ciencia da imagem In Imagem (Ir)Realidade. Comunicacao e cibermidia, edited by Denize Correa Araujo, 259 - 270. : Editora Sulina, 2006.
Art Embodies A-Life: The VIDA Competition
2008
Cadet, France. Art Embodies A-Life: The VIDA Competition Leonardo 41, no. 1 (2008).
Distributed Authorship and Creative Communities
2012
Biggs, Simon and Penny Travlou. Distributed Authorship and Creative Communities Dichtung Digital (online) 41 (2012).
NETworking Net Art
2007
Boredomresearch. NETworking Net Art In Computer Fine Art Collection, edited by Illana Tenenbaum and Christiane Paul, 20. Haifa: Haifa Museum of Art, 2007.
The Similar Eye: Proxy Life and Public Space
2002
Oliver, Julian. The Similar Eye: Proxy Life and Public Space In Computer Gambes and Digital Cultures Conference Proceedings, : Tampere University Press, 2002.
A Computer in the Art Room: The Origins of British Computer Arts 1950-1980
2008
Catherine Mason. A Computer in the Art Room: The Origins of British Computer Arts 1950-1980. Norfolk, UK: JJG Publishing, 2008.
Community of Variation. Selections from the Context Free Art Gallery, 2005-2007
2008
Lentczner, Mark, ed. Community of Variation. Selections from the Context Free Art Gallery, 2005-2007. Mountain View, CA: Lentczner, Mark, 2008.
CommunicationIdentification
1999
Manovich, Lev and Jean-Luc Alpigiano, ed. CommunicationIdentification. Paris: Galerie Jorge Alyskewycz, 1999.
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