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Interactive Narrative as a Multi-Temporal Agency
2003
Brown, Neil and Dennis Del Favero and Jeffrey Shaw and Weibel, Peter. Interactive Narrative as a Multi-Temporal Agency In Future Cinema, edited by Jeffrey Shaw and Peter Weibel, 312-315. Cambridge, MASS: MIT Press, 2003.
Mediadrive after ICT Penetration of the Tokyo Environment / Mediadrive nach der IKT-Durchdringung der Tokioter Szene
2001
Okada, Tomohiro. Mediadrive after ICT Penetration of the Tokyo Environment / Mediadrive nach der IKT-Durchdringung der Tokioter Szene In Ars Electronica 2001: TAKEOVER - Who´s Doing the Art of Tomorrow? / Wer macht die Kunst von morgen?, edited
Digital Preservation: Recording the Recoding. The Documentary Strategy / Digitale Konservierung: Die Aufzeichnung der Neukodierung. Die Strategie der Dokumentation
2001
Depocas, Alain. Digital Preservation: Recording the Recoding. The Documentary Strategy / Digitale Konservierung: Die Aufzeichnung der Neukodierung. Die Strategie der Dokumentation In Ars Electronica 2001: Takeover : Who's doing the Art of Tomorrow =
Alchemy, Immersion, Mimetics and Consciousness
2003
Brown, Richard. Alchemy, Immersion, Mimetics and Consciousness In Proceedings of the Melbourne DAC 2003, edited by DACMelbourne: DAC, 2003.
CO-OR: 0/1: A Report on Analog and Digital Modalities as a Resource for Cultural Sustainability
2005
D´Agostino, Peter. CO-OR: 0/1: A Report on Analog and Digital Modalities as a Resource for Cultural Sustainability In The International Conference on Environmental, Cultural, Economic and Social Sustainability, : 2005.
Electronic Arts Practice: Experiences in Australia and the USA
1994
Penny, Simon. Electronic Arts Practice: Experiences in Australia and the USA Continuum - Electronic Arts in Australia 8, no. 1 (1994).
Liquid Views
1994
Fleischmann, Monika and Wolfgang Strauss and . Liquid Views In Revue virtuelle - The Virtual Body, edited by Centre Georges Pompidou: 1994.
Liquid People
1995
Bohn, Christian and Monika Fleischmann and Wolfgang Strauss. Liquid People In Annual InterCommunication ´95, Tokyo, JP: NTT Publishing Co., 1995.
Perceptual Phenomena and Computer Games / Wahrnehmungsphänomene bei Computerspielen
2001
Meissner, Tobias O.. Perceptual Phenomena and Computer Games / Wahrnehmungsphänomene bei Computerspielen In Ars Electronica 2001: TAKEOVER - Who´s doing the art of tomorrow? / Wer macht die Kunst von morgen?, edited by Gerfried Stocker and
Looking for Art in All the Wrong Places / Wie man Kunst immer am falschen Ort sucht
2001
Blais, Joline and Jon Ippolito. Looking for Art in All the Wrong Places / Wie man Kunst immer am falschen Ort sucht In TAKEOVER: Who´s doing the art of tomorrow, edited by Stocker Gerfried and Christine SchöpfVienna, New York: Springer, 2001.
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