Archive Search

  • ...Juul, Jesper. What Computer Games Can and Can´t Do In Digital Arts and Culture Conference in Bergen, August 2nd-4th 2000, Bergen: 2000.
  • ...Strauss, Wolfgang and Monika Fleischmann. On the Track of Man's lost Senses VTEXT, a magazine about video/digital image/and the world of new media (June 1997).
  • ...Bedau, Mark A.. Philosophical Content and Method of Artificial Life In The Digital Phoenix: How Computers are Changing Philosophy, edited by Terrell Ward Bynam and James H. Moor, 135-152. Oxford: Basil Blackwell, 1998.
  • ...Ray, Tom. Netlife - Creating a Jungle on the Internet In Nonlocated online: digital territories, incorporations and the matrix - Medien Kunst Passagen 3/94, edited by Knowbotic ResearchVol.3. Medien Kunst Passagen, Köln, Wien: Passagen Verlag, 1994.
  • ...Davies, Char. Osmose: Notes on Being in Immersive Virtual Space In Digital Creativity: A Reader, edited by Colin Beardon and Lone Malmborg, 101-110. Lisse: Swets and Zeitlinger Publishers, 2002.
  • ...Davies, Char. Osmose: Notes on Being in Immersive Virtual Space In Digital Creativity, edited by Colin Beardon and Lone et. al. MalmborgVol.9. Lisse: Swets and Zeitlinger Publishers, 1998.
  • ...Oliver, Julian. The Similar Eye: Proxy Life and Public Space In Computer Gambes and Digital Cultures Conference Proceedings, : Tampere University Press, 2002.
  • ...Huhtamo, Erkki. From Cybernation to Interaction: A Contribution to an Archaeology of Interactivity In The Digital Dialectic: New Essays on New Media, edited by Peter Lunenfeld, 96-110. Cambridge, MA: MIT Press, 1999.
  • ...Allen, Rebecca and Jane Nisselson. Computers Who Dance Digital Deli (1984).
  • ...Willet, Jennifer and Shawn Bailey. BIOTEKNICA: Organic Tissue Prototypes The State of the Real: Aesthetics in the Digital Age, Damian Sutton, Susan Brind and Ray McKenzie, Edts. (2006): 125-134.