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Mimikry und Simulation - Strategien der Evolution?
1991
... Strategien des Scheins. Kunst,
Computer
, Medien, edited by Florian...
Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming
2005
... Gaming In Handbook of
Computer
Games Studies, edited by...
Renewing Knowledge Structures for Media Art
2010
... Seal, 286-295. Swindon: British
Computer
Society, 2010.
Auf dem Weg zu einer neuen Mediensprache / On the Way to a New Media Language
1993
... to a New Media Language In
Computer
Art Faszination, edited by...
Dinos, Boxer und Gummimensch. Die Ars Electronica ´94
1994
... Die Ars Electronica ´94
Computer
World 29, no. 94 (July 1994).
Particle Animation and Rendering Using Data Parallel Computation
1990
... The 17th Annual Conference on
Computer
Graphics and Interactive...
The World of Art and Artificial Life
1996
... of Art and Artificial Life
Computer
Today Journal 1, no. 71 ...
State of the ArtsArticle includes Acevedo's 6.26.27.86 v02
1993
... Acevedo's 6.26.27.86 v02
Computer
Graphics World (March 1993).
Das Nadelöhr. Ein weiterer Versuch, zwischen Mimesis und Simulation zu unterscheiden
1991
... Strategien des Scheins: Kunst -
Computer
- Medien, edited by Florian...
The House of Illusion Extending the boundaries of Space
1997
... of Space Added Value of
Computer
Aided Architectural Design 1,...
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