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  • Shaw, Jeffrey. Virtuelle Räume im Reich der Sinne In Kultur und Technik im 21. Jahrhundert, edited by Gert Kaiser and Dirk Matejovski and Jutta Fedrowitz, 329-334. Frankfurt, New York: Campus Verlag GmBH, 1993.
  • Ranzenbacher, Heimo. Strategies of Intertainment In Ars Electronica 2001: TAKEOVER - Who´s Doing the Art of Tomorrow? / Wer macht die Kunst von morgen?, edited by Gerfried Stocker and Christine SchöpfNew York, Wien: Springer Verlag, 2001.
  • Dolinsky, Margarete. Facing Reality Artists Using Science and Technology, YLEM Newsletter (July/August 1999).
  • Brown, Richard. Virtual Unreality and Dynamic Form: An Exploration of Space, Time and Energy. Leonardo 33, no. 1 (April 2000).
  • Lenders, Winfried. Virtuelle Welten als Repräsentation Zeitschrift für Semiotik 18, no. 2-3 (1996): 277-295.
  • Sommerer, Christa and Laurent Mignonneau, ed. Art @ Science. Wien, New York: Springer Verlag, 1998.
  • Tenhaaf, Nell. Of Monitors and Men and Other Unsolved Feminist Mysteries: Video Technology and the Feminine In Critical Issues in Electronic Media, edited by Simon Penny, 219-233. Buffalo, USA: Suny Press, 1995.
  • Shimohara, Katsunori. Information Processing based on Life-like Paradigm Journal of Information Processing Society of Japan 36, no. 4 (April 1995).
  • Shaw, Jeffrey. Reisen in virtuelle Realitäten In Cyberspace. Zum medialen Gesamtkunstwerk, edited by Florian Rötzer and Peter Weibel, 317-332. München, DE: Boer Verlag, 1993.
  • Shiseido. What is Art Le Millenium , no. 14 (1996).