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H
and
buch Medien: Computerspiele:
The
orie, Forschung, Praxis
1999
...Fritz, Jürgen
and
Wolfgang Fehr, ed. H
and
buch Medien:... Computerspiele:
The
orie, Forschung,...
Extra Life. Über das Sterben in Computerspielen
2002
...Lange,
And
reas. Extra Life. Über das Sterben in...
O Centro do Crisol
2003
... by Katia Maciel
and
And
ré Parente,...
Explorative Space: Spatial Expression
and
Experience in Gardens
and
in VR Works
2002
... Expression
and
Experience in Gardens... Inhabited 3D
World
s (2002): 215-237.
Biorobotic environments, interactions
and
hyperhumans: Interactive robotic performances exploring
the
potentials of an unknown space towards
the
potential of a renewed anatomy.
2001
... interactions
and
hyperhumans:... exploring
the
potentials of an...
Strom ohne Wiederkehr - Für eine Dialektik kultureller Modernisierung / River of No Return - For a Dialectics of Cultural Modernization
2005
...Hirsch,
And
reas
and
Peter Rantasa. Strom ohne...
Charged Havens
1996
...son, Frances. Charged Havens
World
Art 3 (Fall 1996):...
Virtual Reality
and
the
The
atre: Immersion in Virtual
World
s
1999
...eaney, Mark. Virtual Reality
and
the
The
atre: Immersion... y, Mark. Virtual Reality
and
the
The
atre: Immersion in... in Virtual
World
s Digital Creativity ...
Virtual Scenography:
The
Actor/Audience/Computer Interface
1996
...
The
atre Design
and
Technology 32, no. 1 ... , Mark. Virtual Scenography:
The
...
The
The
atre of Virtual Reality
1992
...
The
atre Design
and
Technology XXIX, no.... Reaney, Mark.
The
The
atre of Virtual Reality
The
atre...
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