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Trois oeuvres Montréalaises font l'événement
1995
Allen, Carl. Trois oeuvres Montréalaises font l'événement Qui fait quoi , no. 140 (Novembre and Décembre 1995).
La 3D dans les systèmes interactifs. Habillage ou langage?
1994
Benayoun, Maurice. La 3D dans les systèmes interactifs. Habillage ou langage? In La Cultura dell´Interattivitá, Milano: 1994.
Coded Characters. Media Art by Jill Scott
2003
Hahne, Marille, ed. Coded Characters. Media Art by Jill Scott. Ostfildern-Ruit: Hatje Cantz, 2003.
Parables for the Virtual: Movement, Affect, Sensation
2002
Massumi, Brian. Parables for the Virtual: Movement, Affect, Sensation. Durham, NC: Duke University Press, 2002.
Mythos Maschine: Kultur, Technik und Macht
1977
Mumford, Lewis. Mythos Maschine: Kultur, Technik und Macht. Frankfurt/Main: Fischer Verlag, 1977.
Development of Models and Paradigms for Interactive Environments
1999
Novak, Jasminko. Development of Models and Paradigms for Interactive Environments. GMD Research Series, Sankt Augustin, DE: GMD, 1999.
Interactivity and Intervention: Peter d´Agostino´s Art of Ideas
1999
Atkins, Robert. Interactivity and Intervention: Peter d´Agostino´s Art of Ideas. New York: Lehman College Art Gallery, 1999.
Die Eroberung des Körpers: vom Übermenschen zum überreizten Menschen
1994
Virilio, Paul. Die Eroberung des Körpers: vom Übermenschen zum überreizten Menschen. München, Wien: Hanser Verlag, 1994.
Visionary Architecture. From Babylon to Virtual Reality
1994
Thomson, Christian W.. Visionary Architecture. From Babylon to Virtual Reality. München, New York: Prestel Verlag, 1994.
Art/Architecture; Taking Over the Joystick of Natural Selection
1999
Unger, Miles. Art/Architecture; Taking Over the Joystick of Natural Selection The New York Times (April 25th 1999).
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