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A-Volve – Evolucion Artificial
1996
Sommerer, Christa and Laurent Mignonneau. A-Volve – Evolucion Artificial In En entorno interactivo en tiempo real, catalog for ARCO 1996, edited by Leyla Ishi-Kawa and Lome Falk and Machiko KusaharaMadrid, ES: ARCO, 1996.
Abstracting Craft: The Practiced Digital Hand
1998
McCullough, Malcom. Abstracting Craft: The Practiced Digital Hand. Cambridge, MA: MIT Press, 1998.
Fugitive
1998
Morse, Margaret and Christoph Blase. Fugitive In Hardware Software Artware, Ostfildern-Ruit: Hatje Cantz, 1998.
VBK - A Moviemap of Karlsruhe
1991
Naimark, Michael. VBK - A Moviemap of Karlsruhe In Tomorrow´s Realities catalogue, SIGGRAPH, Las Vegas: 1991.
Haunting the Movie
2004
Dove, Toni. Haunting the Movie In New Visions in Performance: The Impact of Digital Technologies, edited by Gavin Carver and Colin Beardon, 195pp.. Lisse: Swets and Zeitlinger Publishers, 2004.
Public Communication Sculpture
2001
Fujimura, Noriyuki. Public Communication Sculpture In CAST01 Conference Bonn, Bonn, DE: 2001.
Cathedrals of Light
2000
Pesce, Mark. Cathedrals of Light In The Playful World: How Technology is Transforming Our Imagination, edited by Mark Pesce, 248-255; 267. New York: Ballentine Books, 2000.
Traces: Wireless Full Body Tracking in the CAVE
1999
Penny, Simon and Jeffrey Smith and Andre Bernhardt. Traces: Wireless Full Body Tracking in the CAVE In ICAT 9th International Conference on Artificial Reality and Tele-Existence Conference Proceedings, Tokyo, Japan: 1999.
The Colonisation of Cyberspace
1996
Penny, Simon. The Colonisation of Cyberspace In Media Art Perspectives, edited by Hans-Peter Schwarz and Jeffrey ShawKarlsruhe, Ostfildern-Ruit: ZKM and Hatje Cantz, 1996.
Fred Truck´s Art Engine, a Case Study in the Problematics of Software Art
1990
Penny, Simon. Fred Truck´s Art Engine, a Case Study in the Problematics of Software Art Mediamatic Holland 5, no. 3 (1990).
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