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A Head-mounted Three Dimensional Display
1968
Sutherland, Ivan E.. A Head-mounted Three Dimensional Display In AFIPS´68 - Proceedings of the December 9-11, Fall Joint Computer Conference, Vol.1. , 757-764. San Francisco: ACM, 1968.
Computer Displays
1970
Sutherland, Ivan E.. Computer Displays Scientific American 222, no. 6 (June 1970): 56-81.
Die Macht der Computer und die Ohnmacht der Vernunft
1978
Weizenbaum, Joseph. Die Macht der Computer und die Ohnmacht der Vernunft. Frankfurt/Main: Suhrkamp Taschenbuch Wissenschaft, 1978.
Architecture´s New Media: Principles, Theories and Methods of Computer-Aided Design
2004
Kalay, Yehuda E.. Architecture´s New Media: Principles, Theories and Methods of Computer-Aided Design. Cambridge, MA: MIT Press, 2004.
Interpretations of the Electronic Landscape: Conversation with Toni Dove
1995
Jennings, Pamela. Interpretations of the Electronic Landscape: Conversation with Toni Dove FELIX: Journal of Media Arts and Communication 2, no. 1 (1995): 266-277.
Was haben die Medien, der Computer und die Realität miteinander zu tun?
1998
Krämer, Sybille. Was haben die Medien, der Computer und die Realität miteinander zu tun? In Medien, Computer, Realität. Wirklichkeitsvorstellungen und Neue Medien, edited by Sybille Krämer, 9-26. Frankfurt/Main: Suhrkamp Verlag, 1998.
Spielmaschinen: ein Ausstellungskatalog [im Zusammenhang mit der Ausstellung "History Games" im Rahmen der "Games Convention 2002"]
2002
Computerspiele Museum Berlin and Verband der Unterhaltungssoftware, ed. Spielmaschinen: ein Ausstellungskatalog [im Zusammenhang mit der Ausstellung "History Games" im Rahmen der "Games Convention 2002"]. Berlin: Computerspiele Museum, 2002.
Mediated Faces
2001
Donath, Judith. Mediated Faces In Cognitive Technology: Instruments of Mind. Lecutre Notes in Computer Science. 4th International Conference, edited by Meurig ; Nehaniv,C. L. ; Dautenhahn BeynonVol.2117. , 373-390. Coventry, UK: 2001.
Emergence and The Bush Soul
1998
Allen, Rebecca. Emergence and The Bush Soul In Computer Graphics: ACM SIGGRAPH, edited by Gordon Cameron and Scott Fisher and Glen FraserVol.32. : SIGGRAPH, 1998.
What Computer Games Can and Can´t Do
2000
Juul, Jesper. What Computer Games Can and Can´t Do In Digital Arts and Culture Conference in Bergen, August 2nd-4th 2000, Bergen: 2000.
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