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  • Fugitive
    Morse, Margaret and Christoph Blase. Fugitive In Hardware Software Artware, Ostfildern-Ruit: Hatje Cantz, 1998.
  • Naimark, Michael. VBK - A Moviemap of Karlsruhe In Tomorrow´s Realities catalogue, SIGGRAPH, Las Vegas: 1991.
  • Dove, Toni. Haunting the Movie In New Visions in Performance: The Impact of Digital Technologies, edited by Gavin Carver and Colin Beardon, 195pp.. Lisse: Swets and Zeitlinger Publishers, 2004.
  • Fujimura, Noriyuki. Public Communication Sculpture In CAST01 Conference Bonn, Bonn, DE: 2001.
  • Pesce, Mark. Cathedrals of Light In The Playful World: How Technology is Transforming Our Imagination, edited by Mark Pesce, 248-255; 267. New York: Ballentine Books, 2000.
  • Penny, Simon and Jeffrey Smith and Andre Bernhardt. Traces: Wireless Full Body Tracking in the CAVE In ICAT 9th International Conference on Artificial Reality and Tele-Existence Conference Proceedings, Tokyo, Japan: 1999.
  • Penny, Simon. The Colonisation of Cyberspace In Media Art Perspectives, edited by Hans-Peter Schwarz and Jeffrey ShawKarlsruhe, Ostfildern-Ruit: ZKM and Hatje Cantz, 1996.
  • Penny, Simon. Fred Truck´s Art Engine, a Case Study in the Problematics of Software Art Mediamatic Holland 5, no. 3 (1990).
  • Penny, Simon. Virtual Reality as the End of the Enlightment Project In Virtual Reality Casebook, edited by Carl Eugene Loeffler and Tim AndersonHoboken, New Jersey: Van Nostrand Reinhold Company, 1994.
  • Duguet, Anne Marie and Heinrich Klotz and Peter Weibel, ed. Jeffrey Shaw - eine Gebrauchsanweisung. Vom Expanded Cinema zur Virtuellen Realität. Ostfildern: Hatje Cantz Verlag, 1997.