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Expanding the VR Aesthetic
1996
...Porter, Stephen M.. Expanding the VR Aesthetic Computer
Graphics
World 19, no. 7 (July 1996): 4.
State of the Arts
1993
...Pfizer, Gary. State of the Arts Computer
Graphics
World (March 1993).
Networked Narrative Environments
2005
...Zapp, Andrea. Networked Narrative Environments In ACM Siggraph Computer
Graphics
Conference/Networked Performance: How Does Art Affect...
Notes on Artificial Games
1993
...Seaman, Bill. Notes on Artificial Games In Visual Proceedings - Computer
Graphics
Siggraph ´93, Anaheim: 1993.
Emergence and The Bush Soul
1998
...Allen, Rebecca. Emergence and The Bush Soul In Computer
Graphics
: ACM SIGGRAPH, edited by Gordon Cameron and Scott Fisher and Glen...
Unimaginable Images
1978
...Molnar, Vera. Unimaginable Images Computer
Graphics
and Art 3, no. 2 (May 1978): 31.
Interacting with "Machine Culture"
1993
...Prince, Patric D.. Interacting with "Machine Culture" IEEE Computer
Graphics
13, no. 5 (September/October 1993): 4-8.
GPS Film: Cinema’s Latest Revolutio
2009
... The 36th International Conference and Exhibition on Computer
Graphics
and Interactive Techniques, New Orleans (2009).
Char Davies and Ephémère
1998
...King, Charles. Char Davies and Ephémère Silicon
Graphics
Online (October 1998).
Osmose: Is VR Supposed to be this Relaxing?
1996
...Sims, David. Osmose: Is VR Supposed to be this Relaxing? Computer
Graphics
and Applications (IEEE Computer Society) 16, no. 6 (November 1996):...
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