Archive Search

  • ...Huhtamo, Erkki. On the Origins of the Virtual Museum In Museums in a Digital Age, edited by Ross Parry, 121-135. London: Routledge, 2010.
  • ...Kluszczyński, Ryszard W.. Art of Virtual Bodies Digital Creativity 9, no. 1 (1998): 38-42.
  • ...Benayoun, M.. Emotion Winds, Video Installation FLUX, Metamorphosis of the Virtual 5+5, Digital Art Today Paris-Shanghai (2014).
  • ...Domingues, Diana. The Desert of Passions and the Technological Soul In Digital Creativity, edited by Colin Beardon and Lone Malmborg and Masoud YazdaniVol.9. , 11-18. : Swets and Zeitlinger Publishers, 1998.
  • ...Strauss, Wolfgang and Monika Fleischmann. The Art of the Thinking Space In Digital Creativity, edited by Anthony BrooksVol.31:3. DOI: 10.1080/14626268.2020.1782945, , 156-170. London: Routledge, 2020.
  • ...Huhtamo, Erkki. Digitalian Treasures, or Glimpses of Art on the CD-ROM Frontier In Clicking In: Hot Links to a Digital Culture, edited by Lynn Hershman Leeson, 306-317. Seattle: Bay Press, 1996.
  • ...Dinkla, Söke. From Participation to Interaction: Towards the Origins of Interactive Art In Clicking In: Hot Links to a Digital Culture, edited by Lynn Hershman-LeesonSeattle: Bay Press, 1996.
  • ... Peter and Otto E. Rössler. The two Levels of Reality - Exo and Endo In Art Lab 1st Symposium, The Current Condition and the Future of Digital Art, edited by Y. Shihata, 16. Tokyo, Japan: Canon, 1991.
  • ...Juul, Jesper. What Computer Games Can and Can´t Do In Digital Arts and Culture Conference in Bergen, August 2nd-4th 2000, Bergen: 2000.
  • ...Strauss, Wolfgang and Monika Fleischmann. On the Track of Man's lost Senses VTEXT, a magazine about video/digital image/and the world of new media (June 1997).