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Game
s that People Play
1997
...Faber, Liz.
Game
s that People Play Creative Review ...
Virtual Environments: Personal Simulations and Telepresence
1991
... Virtual Reality:
The
ory, Practice and...
Demolition Man:
The
Making of an Interactive Action Movie and
the
Future of
Game
s
1995
...en, Rebecca. Demolition Man:
The
Making of an...
the
Future of
Game
s In Imagina '95,...
The
Power of
the
Images: Studies in
the
History and
The
ory of Response
1991
...Freedberg, David.
The
Power of
the
Images: Studies in...
Serious
Game
s
1996
... ed. Serious
Game
s. London: Barbican...
Der bewegte Betrachter.
The
orien der interaktiven Medienkunst
1997
... Betrachter.
The
orien der interaktiven...
Hyperbodies, Hyperknowledge: Women in
Game
s, Women in Cyberpunk, and Strategies of Resistance
2002
... Boston, MA:
The
MIT Press, 2002. Women in
Game
s, Women in...
Puttin´ on a Natural Interface
1995
... Los Angeles
Time
s (June 7th 1995).
Artificial Reality: Past and Future
1991
... Virtual Reality:
The
ory, Practice, and...
Zentralperspektive, Kalkül, Virtuelle Realität. Sieben
The
sen über die Weltbildimplikationen symbolischer Formen
1998
... Realität. Sieben
The
sen über die...
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