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Was haben die Medien, der
Com
puter und die Realität miteinander zu tun?
1998
...Krämer, Sybille. Was haben die Medien, der
Com
puter und die Realität miteinander zu tun? In Medien,
Com
puter, Realität....
Spielmaschinen: ein Ausstellungskatalog [im Zusammenhang mit der Ausstellung "History Games" im Rahmen der "Games Convention 2002"]
2002
... Games" im Rahmen der "Games Convention 2002"]. Berlin:
Com
puterspiele Museum, 2002.
Mediated Faces
2001
... In Cognitive Technology: Instruments of Mind. Lecutre Notes in
Com
puter Science. 4th International Conference, edited by Meurig ;...
Emergence and The Bush Soul
1998
...Allen, Rebecca. Emergence and The Bush Soul In
Com
puter Graphics: ACM SIGGRAPH, edited by Gordon Cameron and Scott Fisher and Glen...
What
Com
puter Games Can and Can´t Do
2000
...Juul, Jesper. What
Com
puter Games Can and Can´t Do In Digital Arts and Culture Conference in Bergen, August 2nd-4th 2000, Bergen: 2000.
A arte de
com
unicacão telemática: a interatividade no ciberespaco
2003
...Zanini, Walter. A arte de
com
unicacão telemática: a interatividade no ciberespaco ARS (Departamento de Artes Plasticos) 1, no. 1 (2003).
Programming the Post Human,
Com
puter Science redefines "life"
2002
...Ullmann, Ellen. Programming the Post Human,
Com
puter Science redefines "life" Harper´s Magazine (October 2002).
Philosophical Content and Method of Artificial Life
1998
... and Method of Artificial Life In The Digital Phoenix: How
Com
puters are Changing Philosophy, edited by Terrell Ward Bynam and...
The Cambridge
Com
panion to Pop and Rock
2010
...Frith, Simon and Will Straw and John Street. The Cambridge
Com
panion to Pop and Rock. Cambridge, MASS: Cambridge University Press, 2010.
Handbuch Medien:
Com
puterspiele: Theorie, Forschung, Praxis
1999
...Fritz, Jürgen and Wolfgang Fehr, ed. Handbuch Medien:
Com
puterspiele: Theorie, Forschung, Praxis. Bonn, DE: Bundeszentrale für Politische...
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