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Photography after the Photography. Memory and Representation in the
Digital
Age
1996
... after the Photography. Memory and Representation in the
Digital
Age. Amsterdam: Art Stock, 1996.
Digital
Performance: A History of New Media in Theatre, Dance, Performance Art and Installation
2007
...Dixon, Steve.
Digital
Performance: A History of New Media in Theatre, Dance, Performance Art and Installation. Leonardo Books, Cambridge, MA:...
https://rhizome.org/editorial/2006/jan/14/hosts-a-major-
digital
-art-event-in-bath-abbey/
2006
...Rieser. https://rhizome.org/editorial/2006/jan/14/hosts-a-major-
digital
-art-event-in-bath-abbey/ Rhizome (Jan 2006): 14.
https://rhizome.org/editorial/2006/jan/14/hosts-a-major-
digital
-art-event-in-bath-abbey/
2006
...Rieser. https://rhizome.org/editorial/2006/jan/14/hosts-a-major-
digital
-art-event-in-bath-abbey/ Rhizome (Jan 2006): 14.
https://rhizome.org/editorial/2006/jan/14/hosts-a-major-
digital
-art-event-in-bath-abbey/
2006
...Rieser. https://rhizome.org/editorial/2006/jan/14/hosts-a-major-
digital
-art-event-in-bath-abbey/ Rhizome (Jan 2006): 14.
Editorial: Underlining technologies in research practice utilising
digital
entrepreneurship in creating visual narratives/storytelling
2019
... Underlining technologies in research practice utilising
digital
entrepreneurship in creating visual narratives/storytelling...
Digital
Debris in Internet Art: A Resistance to the Epistemology of Search in Ekprhasis Vol. 10, Issue 2/2013 'Recyling Images'
2013
...Nils Jean.
Digital
Debris in Internet Art: A Resistance to the Epistemology of Search in Ekprhasis Vol. 10, Issue 2/2013 'Recyling Images'...
Holopoetry and fractal holopoetry:
Digital
holography as an art medium
1989
...Kac, Eduardo. Holopoetry and fractal holopoetry:
Digital
holography as an art medium Leonardo 22, no. 3/4 (1989): 397-402.
"Real Time, Virtual Space, Live Theatre" - chapter in The Aotearoa
Digital
Arts Reader; ISBN: 978-0-9582789-9-7;
2008
... Time, Virtual Space, Live Theatre" - chapter in The Aotearoa
Digital
Arts Reader; ISBN: 978-0-9582789-9-7;. New Zealand: Clouds,...
Pain Games. Pain as sensory stimulus in the context of videogame-based
digital
art
2007
... Pain as sensory stimulus in the context of videogame-based
digital
art artnodes , no. 7 (2007): 61-70.
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