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George Legrady - From Analogue to Digital: Photography and Inactive Media
1997
National Gallery of Canada and Ottawa Canadian Museum of Contemporary Photography, ed. George Legrady - From Analogue to Digital: Photography and Inactive Media. Ottawa, Canada: 1997.
Ars Electronica 1993
1993
Bureaud, Annick. Ars Electronica 1993 Art Press (Septembre 1993).
Architecture´s New Media: Principles,
The
ories and Methods of Computer-Aided Design
2004
... Media: Principles,
The
ories and Methods of...
Australian Art in
the
National Gallery of Australia
2002
...Gray, Anne. Australian Art in
the
National Gallery of...
Künstliche Paradiese?: Betrachtungen zur Welt der elektronischen Medien - und zu anderen Welten
1995
Welsch, Wolfgang. Künstliche Paradiese?: Betrachtungen zur Welt der elektronischen Medien - und zu anderen Welten Paragrana. Internationale Zeitschrift für Historische Anthropologie 4, no. 1 (1995): 255-277.
The
Art of Real Time
2001
...Palmer, Daniel.
The
Art of Real Time In Politics of a Digital...
Der anagrammatische Körper
2000
Weibel, Peter. Der anagrammatische Körper In Kunstkörper - Werbekörper: Beiträge eines Symposiums im Kunstmuseum Bern und im Kornhaus, Bern, edited by Gerhard Johann Lischka, 33-39. Bern, CH: Wienand Verlag, 2000.
Efficacy of Virtual Reality for Attenuating Child Pain During Venipuncture: Preliminary Findings
2003
Allen, Rebecca ANAD Reger, G. M. and A. A. et. al. Rizzo. Efficacy of Virtual Reality for Attenuating Child Pain During Venipuncture: Preliminary Findings In Childrens Hospital Los Angeles 8th Annual Research Institute Poster Day Presentations,
On Software as Art
2003
Broeckmann, Andreas. On Software as Art Sarai Reader Shaping Technologies (2003): 215-218.
Spielmaschinen: ein Ausstellungskatalog [im Zusammenhang mit der Ausstellung "History Games" im Rahmen der "Games Convention 2002"]
2002
Computerspiele Museum Berlin and Verband der Unterhaltungssoftware, ed. Spielmaschinen: ein Ausstellungskatalog [im Zusammenhang mit der Ausstellung "History Games" im Rahmen der "Games Convention 2002"]. Berlin: Computerspiele Museum, 2002.
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