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The Swisshouse: An Inhabitable Interface for Connecting Nations
2004
Huang, Jeffrey and Muriel Waldvogel. The Swisshouse: An Inhabitable Interface for Connecting Nations In DIS´04 Proceedings of the 5th Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, , 195-204. New York:
Remediating Still Life, Pencils of Nature and Fingerprints
2013
Hauser, Jens and Paul Thomas. Remediating Still Life, Pencils of Nature and Fingerprints In Relive: Media Art Histories, edited by Sean CubittLeonardo book series, , 275-307. Cambridge: MIT Press, 2013.
Uršula Berlot: Introspekcija/Introspection
2010
Bašin, Miloš. Uršula Berlot: Introspekcija/Introspection Bežigrajska Gallery 2, 1st. – 29th of September 2010. Ljubljana: Museum and Galleries of Ljubljana
Medien Kunst Netz 1 - Medienkunst im Überblick / Media Art Net 1 - Survey of Media Art
2003
Frieling, Rudolf and Dieter Daniels, ed. Medien Kunst Netz 1 - Medienkunst im Überblick / Media Art Net 1 - Survey of Media Art. Wien, New York: Springer Verlag, 2003.
Nature Morte: Landscape and Narrative in Virtual Environments
1996
Morse, Margaret. Nature Morte: Landscape and Narrative in Virtual Environments In Immersed in Technology: Art and Virtual Environments, edited by Mary-Anne Moser and Douglas MacLeod, 195-232. Cambridge, London: MIT Press and Banff Centre for the
Diver: a cyber-kinesthetic installation
2016
Kusch, Martin and Marie-Claude Poulin. Diver: a cyber-kinesthetic installation In Digital Synesthesia - A Model for the Aesthetics of Digital Art, edited by Katharina Gsöllpointner and Ruth Schnell and Romana Schuler, 114-117. Berlin: De
New Media Arts – the Thinking Space for Digitality
2023
Strauss Wolfgang and Monika Fleischmann. New Media Arts – the Thinking Space for Digitality In In Creating Digitally. Shifting Boundaries: Arts and Technologies - Contemporary Applications and Concepts, edited by Anthony BrooksVol.241. , pp. 1-32.
Presence in Immersive Virtual Environments
1993
Slater, Mel and Martin Usoh. Presence in Immersive Virtual Environments In Proceedings of the IEEE Conference - Virtual Reality Annual International Symposium, IEEE Neural Networks Council, Seattle, WA, , 90-96. Seattle, WA: 1993.
Building the Bioluminescent Bunny
2001
Eskin, Blake. Building the Bioluminescent Bunny ARTnews 100, no. 1 (2001): 118-119.
Datenbank der Virtuellen Kunst
2000
Grau, Oliver. Datenbank der Virtuellen Kunst Kunstchronik 11 (2000).
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