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Handbuch Medien: Computerspiele:
The
orie, Forschung, Praxis
1999
...
The
orie, Forschung,...
Biorobotic environments, interactions and hyperhumans: Interactive robotic performances exploring
the
potentials of an unknown space towards
the
potential of a renewed anatomy.
2001
... exploring
the
potentials of an...
When Things
Are
n´t
What
The
y
Are
/ Wenn Dinge nicht sind, was sie sind
2005
...
Are
n´t
What
The
y
Are
/ Wenn... ger, David. When Things
Are
n´t
What
The
y
Are
...
Are
n´t
What
The
y
Are
/ Wenn Dinge...
Changing Space: Virtual Reality as an
Are
na of Embodied Being
2002
... as an
Are
na of Embodied...
Changing Space: Virtual Reality as an
Are
na of Being
1998
... as an
Are
na of Being In... of Being In
The
Virtual...
Virtual Reality and
the
The
atre: Immersion in Virtual Worlds
1999
...rk. Virtual Reality and
the
The
atre:...
Virtual Scenography:
The
Actor/Audience/Computer Interface
1996
... Scenography:
The
...
The
The
atre of Virtual Reality
1992
...Reaney, Mark.
The
The
atre of Virtual Reality...
Data
base of Virtual Art
2005
...Grau, Oliver.
Data
base of Virtual Art In Ars...
The
atre of Restless Automata review on boredomresearchs' solo exhibition at Peterborough Digital Arts
2006
...Boredomresearch.
The
atre of Restless...
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