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Strategies of Intertainment
2001
Ranzenbacher, Heimo. Strategies of Intertainment In Ars Electronica 2001: TAKEOVER - Who´s Doing the Art of Tomorrow? / Wer macht die Kunst von morgen?, edited by Gerfried Stocker and Christine SchöpfNew York, Wien: Springer Verlag, 2001.
The Application of Artificial Life to Interactive Computer InstaIlations
1997
Sommerer, Christa and Laurent Mignonneau. The Application of Artificial Life to Interactive Computer InstaIlations In AROB’97 International Symposium on Artificial Life and Robotics, Conference Proceedings, , 11-15. Oita: Oita University, 1997.
Facing Reality
1999
Dolinsky, Margarete. Facing Reality Artists Using Science and Technology, YLEM Newsletter (July/August 1999).
Virtual Unreality and Dynamic Form: An Exploration of Space, Time and Energy.
2000
Brown, Richard. Virtual Unreality and Dynamic Form: An Exploration of Space, Time and Energy. Leonardo 33, no. 1 (April 2000).
Virtuelle Welten als Repräsentation
1996
Lenders, Winfried. Virtuelle Welten als Repräsentation Zeitschrift für Semiotik 18, no. 2-3 (1996): 277-295.
Of Monitors and Men and Other Unsolved Feminist Mysteries: Video Technology and the Feminine
1995
Tenhaaf, Nell. Of Monitors and Men and Other Unsolved Feminist Mysteries: Video Technology and the Feminine In Critical Issues in Electronic Media, edited by Simon Penny, 219-233. Buffalo, USA: Suny Press, 1995.
Art @ Science
1998
Sommerer, Christa and Laurent Mignonneau, ed. Art @ Science. Wien, New York: Springer Verlag, 1998.
Information Processing based on Life-like Paradigm
1995
Shimohara, Katsunori. Information Processing based on Life-like Paradigm Journal of Information Processing Society of Japan 36, no. 4 (April 1995).
Reisen in virtuelle Realitäten
1993
Shaw, Jeffrey. Reisen in virtuelle Realitäten In Cyberspace. Zum medialen Gesamtkunstwerk, edited by Florian Rötzer and Peter Weibel, 317-332. München, DE: Boer Verlag, 1993.
What is Art
1996
Shiseido. What is Art Le Millenium , no. 14 (1996).
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