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Das forschende Auge: Kunstbetrachtung und Naturwahrnehmung
1994
Gombrich, Ernst Hans. Das forschende Auge: Kunstbetrachtung und Naturwahrnehmung. Edition Pandora th ed.Frankfurt/Main: Campus Verlag, 1994.
Coded Characters. Media Art by Jill Scott
2003
Hahne, Marille, ed. Coded Characters. Media Art by Jill Scott. Ostfildern-Ruit: Hatje Cantz, 2003.
Time Machines in the Gallery: An Archeological Approach in Media Art
1996
Huhtamo, Erkki. Time Machines in the Gallery: An Archeological Approach in Media Art In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and Douglas McLeod, 232-268. Cambridge, MA: MIT Press, 1996.
Hardware - Software - Artware: Die Konvergenz von Kunst und Technologie. Kunstpraktiken am ZKM Institut für Bildmedien 1992 - 1997
1997
ZKM Karlsruhe, ed. Hardware - Software - Artware: Die Konvergenz von Kunst und Technologie. Kunstpraktiken am ZKM Institut für Bildmedien 1992 - 1997. Ostfildern-Ruit: Hatje Cantz, 1997.
Der elektronische Raum: 15 Positionen zur Medienkunst
1998
Wirths, Axel and Gerard Goodrow and David Dunn. Der elektronische Raum: 15 Positionen zur Medienkunst. Ostfildern-Ruit: Hatje Cantz Verlag, 1998.
Being There: The Subjective Experience of Presence
1992
Heeter, Carrie. Being There: The Subjective Experience of Presence Presence: Teleoperators and Virtual Environments (Fall 1992).
Silicon Second Nature: Cultivating Artificial Life in a Digital World
1998
Helmreich, Stefan. Silicon Second Nature: Cultivating Artificial Life in a Digital World. Berkeley, CA: University of California Press, 1998.
The Eighth Day: The Transgenic Art of Eduardo Kac
2003
Lucie-Smith, Edward and Steve Baker and Carol et.al. Becker. The Eighth Day: The Transgenic Art of Eduardo Kac. New York: ASU, 2003.
A Brief History of Motion Capture for Computer Character Animation
1994
Sturman, David J.. A Brief History of Motion Capture for Computer Character Animation .
Circulating Images of Virtual Systems: Trodes, Gloves and Goggles in Scientific and Popular Cultures
1997
Ito, M. and Scott.S. Fisher. Circulating Images of Virtual Systems: Trodes, Gloves and Goggles in Scientific and Popular Cultures In Stereoscopic Displays and Virtual Reality Systems IV, edited by Scott S. Fisher and M.T. Bolas and J. O.
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