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Second Life: how may it augment our first (learning) life? A review of the current and potential use of Second Life in creative arts education.
2009
Big
gs, Simon. Second Life: how may it augment our first...
The "H" in HCI: Enhancing Perception of Interaction through the Performative
2009
Big
gs, Simon and Mariza Dima and Henrik Ekeus and Sue AND...
Integral
Was
te
2015
...Cubitt, Sean. Integral
Was
te Theory, Culture & Society 32,...
#
what
aboutyourselfie
2016
...Peraica, Ana. #
what
aboutyourselfie...
Autopoeisis: Novelty, Meaning and Valve
2004
Big
gs, Simon and James Leach. Autopoeisis: Novelty, Meaning...
Remediating the social
2012
Big
gs, Simon, ed. Remediating the social. Bergen: ELMCIP,...
The Archive of Digital Art Features Simon
Big
gs
2016
... Art Features Simon
Big
gs 21.04.2016.
The Routledge Companion to Research in the Arts
2011
Big
gs, Michael and Henrik Karlsson, ed. The Routledge...
"Digital Technologies, Visual Research and the Non-Fiction Image" in Advances in Visual Methodology
2012
... Delhi/
Was
hington DC: Sage...
Halycon Arts Lab brings Future to the Present
2018
... to the Present
Was
hington Life Magazine ...
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