Archive Search
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Burgess, Marilyn. Support For New Media Arts In Canada: What Place For Artists? Site Street, online journal (Fall 2002).
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Sandor, Ellen and Janine Fron. Artists Team Up for the Future: Behind the Scenes of Making Art in the 21st Century (art)n web site (2002).
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Zimmermann, Thomas et al-. Applying electric field sensing to human-computer interfaces. CHI ’95 Human Factors in Computing Systems, pp. 280–287 [< 01.05.1995>].
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Strauss, Wolfgang and Monika Fleischmann and et al.. Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie In Mensch und Computer im StrukturWandel, edited by Andreas M. Heinecke
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Strauss, Wolfgang and Monika Fleischmann and et al.. Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie In Mensch und Computer im StrukturWandel, edited by Andreas M. Heinecke
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Tavares, Monica. Os ambientes interativos como mediadores na construção de duplos digitais. Anais do 15 Econtro Internacional de Arte e Tecnología Brasilia, Brasil: Universidade de Brasilia , no. ISSN 2238-0272 (February 2016): 405-406.
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Strauss, Wolfgang and Monika Fleischmann. The House of Illusion Extending the boundaries of Space Added Value of Computer Aided Architectural Design 1, no. ISBN 90- 76101-01-9 (Feb 1997): 53-57.
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Hogeschool voor Wetenschap en Kunst, ed. Added Value of Computer Aided Architectural Design. Vol.1. ISBN 90- 76101-01-9, 1 th ed.Brüssel: Hogeschool voor Wetenschap en Kunst, 1997.
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Fishwick, Paul, ed. Aesthetic Computing.. Vol.1. ISBN 0-262-06250-X, Leonardo Book Review th ed.Cambridge: MIT Press, 2006.
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Seaman, Bill. Notes on Artificial Games In Visual Proceedings - Computer Graphics Siggraph ´93, Anaheim: 1993.