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The International Research Platform For Virtual Reality Experiences in Art
2023
RADIANCE. The International Research Platform For Virtual Reality Experiences in Art https://www.radiancevr.co/artists/eduardo-kac/.
The International Research Platform For Virtual Reality Experiences in Art
2023
RADIANCE. The International Research Platform For Virtual Reality Experiences in Art https://www.radiancevr.co/artists/eduardo-kac/.
The International Research Platform For Virtual Reality Experiences in Art
2023
RADIANCE. The International Research Platform For Virtual Reality Experiences in Art https://www.radiancevr.co/artists/eduardo-kac/.
The International Research Platform For Virtual Reality Experiences in Art
2023
RADIANCE. The International Research Platform For Virtual Reality Experiences in Art https://www.radiancevr.co/artists/eduardo-kac/.
Postmodern Currents, Art and Artists in the Age of Electronic Media
1997
Lovejoy, Margot. Postmodern Currents, Art and Artists in the Age of Electronic Media. Second Edition th ed.New York: Perason Education, 1997.
Interactive Computer Graphics: a Meeting between Artists and Scientists
1999
Shaw, Jeffrey. Interactive Computer Graphics: a Meeting between Artists and Scientists edited by Scientific UN Educational and Cultural Organization, 87-93. Paris: UN Educational, Scientific and Cultural Organization, Paris, 1999.
Coexistence
2001
Allen, Rebecca and Eitan Mendelowitz. Coexistence In CAST01 // Living in Mixed Realities, edited by Monika Fleischmann and Wolfgang StraussSchloss Birlinghove: German Federal Ministry of Education and Research, 2001.
The Transgenic Art of Eduardo Kac
2002
Popper, Frank. The Transgenic Art of Eduardo Kac Artpress 276 (February 2002).
Photonic Webs in Time: The Art of Holography
1993
Kac, Eduardo. Photonic Webs in Time: The Art of Holography In New Media Technologies, edited by Ross Harley, 123-139. New South Wales, Australia: AFTRS, 1993.
A Life in Art, Design, Edutainment, Game and Research
2001
Sommerer, Christa. A Life in Art, Design, Edutainment, Game and Research LEONARDO Journal 4 (2001): 297-298.
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