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Traversing the Wilderness of Body
2000
... Landscape, edited by Rhonda Lane
How
ardWashington DC: Henry Art Gallery and...
Virtuelle Welten: Reisen im Cyberspace
1991
...Rheingold,
How
ard. Virtuelle Welten: Reisen im Cyberspace. Reinbek, DE: Rowohlt Verlag, 1991.
Looking Glass
Play
grounds Hit the Entertainment Bullseye
1993
...Brill, Louis M.. Looking Glass
Play
grounds Hit the Entertainment Bullseye Virtual Reality World (Nov....
The
Play
ful World:
How
Technology Is Transforming Our Imagination
2000
...Pesce, Mark. The
Play
ful World:
How
Technology Is Transforming Our Imagination. New York: Ballantine... Pesce, Mark. The
Play
ful World:
How
Technology Is Transforming Our Imagination. New York: Ballantine...
Cathedrals of Light
2000
...sce, Mark. Cathedrals of Light In The
Play
ful World:
How
Technology is Transforming Our Imagination, ... Pesce, Mark. Cathedrals of Light In The
Play
ful World:
How
Technology is Transforming Our Imagination, ...
Virtual Space
2004
... Penz and Gregory Radick and Robert
How
ell, 69-104. Cambridge: Cambridge University...
SweetPad
2008
...Cadet, France. SweetPad In Homo Ludens Ludens /
Play
ware/ Gameworld, Gijon, ES: LABoral, Centro de...
Polygon Destinies: The Production of Place in the Digital Role-
Play
ing Game
2000
... Production of Place in the Digital Role-
Play
ing Game In COSIGN 2001 Conference...
The Future of Video Games as an Art: On the Art of
Play
ing with Shadows
2001
... of Video Games as an Art: On the Art of
Play
ing with Shadows The University of Chicago...
Luchia Meihua Lee and Ken
How
ell, “A Clarifying Aspect of the Recreation of Nature: Sence of Peychwen’s Artificial Nature”
2012
...Luchia Meihua Lee and Ken
How
ell. Luchia Meihua Lee and Ken
How
ell, “A Clarifying Aspect of the...
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