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Alexandra Dementieva: ‘All art is an interactive
game
. I am offering the viewer an opportunity to take an active part in the work’
2017
...NATASHA KURCHANOVA. Alexandra Dementieva: ‘All art is an interactive
game
. I am offering the viewer an opportunity to take an active part in the work’...
FILE 8 BIT
GAME
PEOPLE FILE:
Game
s Rio 09 e FILE Hipersônica Rio 09
2009
...Perissinotto,Paula & Barreto,Ricardo, ed. FILE 8 BIT
GAME
PEOPLE FILE:
Game
s Rio 09 e FILE Hipersônica Rio 09. Vol.1000. 1 th ed.São Paulo: Paula Perssinotto & Ricardo Barreto, 2009.
What's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming
2012
...Huhtamo, Erkki. What's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming In Before the Crash: Early Video
Game
History, edited by Mark J. P. Wolf, 30-52. Detroit: Wayne State University Press, 2012.
Notes on Artificial
Game
s
1993
...Seaman, Bill. Notes on Artificial
Game
s In Visual Proceedings - Computer Graphics Siggraph ´93, Anaheim: 1993.
Serious
Game
s - Collisions of Meaning and free Association Paradigms
1995
...Kushara, Machiko. Serious
Game
s - Collisions of Meaning and free Association Paradigms InterCommunication Annual 95 (1995).
Game
s with a Magic Edge
1997
...Carlisle, Isabel.
Game
s with a Magic Edge The Times (June 26th 1997): 39.
Not A Show About New Technology, A Show About Interaction
1996
...Graham, Beryl. Not A Show About New Technology, A Show About Interaction In Serious
Game
s, London: Barbican Art Gallery and Tyne and Wear Museums, 1996.
Perceptual Phenomena and Computer
Game
s / Wahrnehmungsphänomene bei Computerspielen
2001
...Meissner, Tobias O.. Perceptual Phenomena and Computer
Game
s / Wahrnehmungsphänomene bei Computerspielen In Ars Electronica 2001: TAKEOVER - Who´s doing the art of tomorrow? / Wer macht die Kunst von morgen?, edited by Gerfried Stocker and Christine SchöpfNew York,...
Game
s that People Play
1997
...Faber, Liz.
Game
s that People Play Creative Review (August 1997).
Demolition Man: The Making of an Interactive Action Movie and the Future of
Game
s
1995
...Allen, Rebecca. Demolition Man: The Making of an Interactive Action Movie and the Future of
Game
s In Imagina '95, Monte Carlo: 1995.
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