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The Virtual Balance: An Input Device
for
VR Environments
1999
... The Virtual Balance: An Input Device
for
VR Environments. : GMD
For
schungszentrum...
Telepräsenz: Zu Genealogie und Epistemologie von Interaktion und Simulation
2001
... von Interaktion und Simulation In
For
men interaktiver Medienkunst. Geschichte,...
SymbioticA, The Art and Science Collaborative Research Laboratory / SymbioticA, das kollaborative
For
schungslabor für Kunst und Wissenschaft
2001
... / SymbioticA, das kollaborative
For
schungslabor für Kunst und Wissenschaft In...
Behaglichkeitsfaktoren im Raum_I. Licht im Computer -
For
schungsbericht für den Berliner Senat für Wissenschaft und
For
schung
1989
... im Raum_I. Licht im Computer -
For
schungsbericht für den Berliner Senat für...
Behaglichkeitsfaktoren im Raum_II. Akkustik im Computer.
For
schungsbericht für den Berliner Senat für Wissenschaft und
For
schung 8/91
1991
... im Raum_II. Akkustik im Computer.
For
schungsbericht für den Berliner Senat für...
A Translocal
For
mation: V2_East, the Syndicate, Deep Europe
1996
...Arns, Inke, ed. A Translocal
For
mation: V2_East, the Syndicate, Deep Europe. Rotterdam: Hybrid...
The Mechanical Imagination - Creativity of Machines. Workshop of The Film
For
m (1970–1977)
2000
... of Machines. Workshop of The Film
For
m (1970–1977) In Warsztat
For
my...
Artificial Life: Creatures in the Computer
1993
...S.. Artificial Life: Creatures in the Computer In PC
For
um Transcript, , 119-126. New York: EDventure...
The Emergence of New Electronic
For
ms in Australian Art
1994
...Seaman, Bill. The Emergence of New Electronic
For
ms in Australian Art Continuum "Electronic Arts in...
Interactive Plant Growing
1996
... Costa and M. Do RosárioLisbon, Portugal:
For
um Telecom, 1996.
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