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The Virtual Balance: An Input Device
for
VR Environments
1999
... Balance: An Input Device
for
VR Environments. : GMD...
Telepräsenz: Zu Genealogie und Epistemologie von Interaktion und Simulation
2001
... und Simulation In
For
men interaktiver Medienkunst....
SymbioticA, The Art and Science Collaborative Research Laboratory / SymbioticA, das kollaborative
For
schungslabor für Kunst und Wissenschaft
2001
... das kollaborative
For
schungslabor für Kunst und...
Behaglichkeitsfaktoren im Raum_I. Licht im Computer -
For
schungsbericht für den Berliner Senat für Wissenschaft und
For
schung
1989
... Licht im Computer -
For
schungsbericht für den...
Behaglichkeitsfaktoren im Raum_II. Akkustik im Computer.
For
schungsbericht für den Berliner Senat für Wissenschaft und
For
schung 8/91
1991
... Akkustik im Computer.
For
schungsbericht für den...
A Translocal
For
mation: V2_East, the Syndicate, Deep Europe
1996
...Arns, Inke, ed. A Translocal
For
mation: V2_East, the Syndicate, Deep...
The Mechanical Imagination - Creativity of Machines. Workshop of The Film
For
m (1970–1977)
2000
... Workshop of The Film
For
m (1970–1977) In Warsztat...
Artificial Life: Creatures in the Computer
1993
... in the Computer In PC
For
um Transcript, , 119-126. New...
The Emergence of New Electronic
For
ms in Australian Art
1994
...ll. The Emergence of New Electronic
For
ms in Australian Art Continuum...
Interactive Plant Growing
1996
... RosárioLisbon, Portugal:
For
um Telecom, 1996.
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