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  • ... von Technik, Forschung und Gesellschaft In...
  • Seaman, Bill. Notes on Artificial Games In Visual Proceedings - Computer Graphics Siggraph ´93, Anaheim: 1993.
  • Lipkin, Jonathan and Charles H. Traub. In the Realm of the Circuit: Computers, Art and Culture. Upper Saddle River, New Jersey: Person Prentice Hall, 2003.
  • Allen, Rebecca and Jane Nisselson. Computers Who Dance Digital Deli (1984).
  • Loeffler, Carl Eugene and Tim Anderson, ed. The Virtual Reality Casebook. first Edition th ed.Hoboken, NJ: Van Nostrand Reinhold Company, 1994.
  • Wilson, Stephen. Using Computers to Create Art. New Jersey: Prentice Hall, 1986.
  • ... In Present Formations, edited by...
  • Legrady, George. Pockets Full of Memories In Visual Communication, edited by Theo Van LeeuwenVol.1. , 163-169. London: Sage Publications, 2002.
  • Sommerer, Christa and Laurent Mignonneau. HAZE Express In CyberArts 1999: International Compendium - Prix Ars Electronica 1999, edited by Hannes Leopoldseder and Christine Schöpf, 92-93. Vienna, New York: Springer Verlag, 1999.
  • Manovich, Lev and Andrea Zapp. Computerisation and Film Language In New Screen Media. Cinema/Art/Narrative, edited by Martin RieserLondon, Karlsruhe: BFI London and ZKM Karlsruhe, 2002.