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Creative
Technologies and Innovation: Health and Wellbeing
2016
...DOMINGUES, DIANA MARIA G, ed.
Creative
Technologies and Innovation: Health and Wellbeing. Vol.1000. 27...
Creative
technologies and inovation: healt and well-being
2016
...RUEGER, TED and Diana Domingues and LOUISE POISSANT.
Creative
technologies and inovation: healt and...
Creative
Visualisation of Magic Squares
2020
...Everitt, Dave and Fania Raczinski.
Creative
Visualisation of Magic Squares Proceedings of EVA London...
Creative
Zombie Apocalypse: A Critique of Computer Creativity Evaluation
2016
...Everitt, Dave and Fania Raczinski.
Creative
Zombie Apocalypse: A Critique of Computer Creativity...
Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials
2014
... From an Emerging Technology to a Novel
Creative
Medium, edited by Vladimir Geroimenko,...
Digital Foundations: Intro to Media Design with the Adobe
Creative
Suite
2008
... Intro to Media Design with the Adobe
Creative
Suite. San Francisco, CA: New Riders,...
Distributed Authorship and
Creative
Communities
2012
... Simon and Penny Travlou. Distributed Authorship and
Creative
Communities Dichtung Digital (online) 41...
Elke Reinhuber: Face Value in CULTURAL R>EVOLUTION, ISEA 2016 Catalogue, p.238-241
2016
... p.238-241. Hong Kong: School of
Creative
Media, City University of Hong Kong, 2016.
Environmental Media: Linking Virtual Environments to the Real World
2001
... Virtual Environments to the Real World In
Creative
Digital Media: Its Impact on the New...
Games that People Play
1997
...Faber, Liz. Games that People Play
Creative
Review (August 1997).
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