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Telepresence: Context and Sense-ability in Digital
World
s
1994
... in Digital
World
s In TechnoCulture...
Hyperbodies, Hyperknowledge: Women in
Game
s, Women in Cyberpunk, and Strategies of Resistance
2002
... Women in
Game
s, Women in Cyberpunk,...
Demolition Man: The Making of an Interactive Action Movie and the Future of
Game
s
1995
... and the Future of
Game
s In Imagina '95, Monte...
Serious
Game
s
1996
... Brown, ed. Serious
Game
s. London: Barbican Art...
Ways of
World
making
1978
...Goodman, Nelson. Ways of
World
making. Cambridge, MASS:...
The ALIVE System: Wireles, Full Body Interaction with Autonomous Agents
1995
... Multisensory Virtual
World
s 5, no. 2 (March...
Serious
Game
s
1997
...Morley, Andrew. Serious
Game
s Contemporary Visual Arts 15...
What
s Wrong with this Picture? Presence and Abstraction in the Age of Cyberspace
1997
...Naimark, Michael.
What
s Wrong with this Picture? Presence and...
World
s Apart - Realities, Virtual and Otherwise
2001
...Wertheim, Margaret.
World
s Apart - Realities, Virtual and...
Spielmaschinen: ein Ausstellungskatalog [im Zusammenhang mit der Ausstellung "History
Game
s" im Rahmen der "
Game
s Convention 2002"]
2002
... "History
Game
s" im Rahmen der "
Game
s...
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