Archive Search

  • Allen, Rebecca and Jane Nisselson. Computers Who Dance Digital Deli (1984).
  • Loeffler, Carl Eugene and Tim Anderson, ed. The Virtual Reality Casebook. first Edition th ed.Hoboken, NJ: Van Nostrand Reinhold Company, 1994.
  • Wilson, Stephen. Using Computers to Create Art. New Jersey: Prentice Hall, 1986.
  • Shaw, Jeffrey. Interactive Computer Graphics: a Meeting between Artists and Scientists edited by Scientific UN Educational and Cultural Organization, 87-93. Paris: UN Educational, Scientific and Cultural Organization, Paris, 1999.
  • Legrady, George. Modular Structure and Image/ Sequences: Comics and Interactive Media In Comics Culture: Analytical and Theoretical Approaches to Comics, edited by A. Magnussen and H.-C. Christianesen, 79-90. Copenhagen: Tusculanum Press, 2000.
  • Legrady, George. Pockets Full of Memories In Visual Communication, edited by Theo Van LeeuwenVol.1. , 163-169. London: Sage Publications, 2002.
  • Sommerer, Christa and Laurent Mignonneau. Arte Y Ciencia - La Creacion en Todo su Potencial In Cyber@rt IV Muestra Internacional des Nuevas Tecnologias Tecnologías, Arte y Comunicación, edited by Angela Molina, 76-83. Valencia: 1999.
  • Sommerer, Christa and Laurent Mignonneau. HAZE Express In CyberArts 1999: International Compendium - Prix Ars Electronica 1999, edited by Hannes Leopoldseder and Christine Schöpf, 92-93. Vienna, New York: Springer Verlag, 1999.
  • Manovich, Lev and Andrea Zapp. Computerisation and Film Language In New Screen Media. Cinema/Art/Narrative, edited by Martin RieserLondon, Karlsruhe: BFI London and ZKM Karlsruhe, 2002.
  • Leavitt, Ruth. Artist and Computer. Artist and Computer (1976).