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The Soft Machine. Cybernetic fiction
1985
... Cybernetic fiction.
New
York
: Methuen, 1985. Cybernetic fiction.
New
York
: Methuen, 1985.
Body Centered Interaction in Immersive Virtual Environments
1994
... Thalmann, 125-148.
New
York
: John Wiley and Sons... Thalmann, 125-148.
New
York
: John Wiley and Sons Ltd., ...
Looking for Art in All the Wrong Places / Wie man Kunst immer am falschen Ort sucht
2001
... Christine SchöpfVienna,
New
York
: Springer, 2001. SchöpfVienna,
New
York
: Springer, 2001.
Encapsulated Bodies in Motion: Simulators and the Quest for Total Immersion
1995
... NY: State University of
New
York
Press, 1995. State University of
New
York
Press, 1995.
Unfinishable Sketch of an Object in 4D: Scenes of Artistic Research
2004
... Slager, 50. Amsterdam,
New
York
: Lier and Boog, 2004. 50. Amsterdam,
New
York
: Lier and Boog, 2004.
Changing Space: Virtual Reality as an Arena of Embodied Being
2002
... and Ken Jordan, 293-300.
New
York
: W. W. Norton and... Ken Jordan, 293-300.
New
York
: W. W. Norton and Company, ...
Consumer Culture and the Technological Imperative: The Artist in Dataspace
1995
... NY: State University of
New
York
Press, 1995. State University of
New
York
Press, 1995.
Electronic Civil Disobedience & Other Unpopular Ideas
1996
... & Other Unpopular Ideas.
New
York
: Autonomedia, 1996. Unpopular Ideas.
New
York
: Autonomedia, 1996.
Digital Resistance: Explorations in Tactical Media
2001
... in Tactical Media.
New
York
: Autonomedia, 2001. in Tactical Media.
New
York
: Autonomedia, 2001.
Solar Display: A Self-powered Media Facade
2009
... Media Facade In
New
Realities: Being Syncretic,... , 271-275. Vienna,
New
York
: Springer Verlag, 2009.
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