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Char Davies: L´espace immersif, espace perceptif
1995
Bernier, Robert. Char Davies: L´espace immersif, espace perceptif L´informateur des Arts II, no. 1 (Fall 1995): 58-60.
Virtual Space
2004
Davies, Char. Virtual Space In Space: In Science, Art and Society, edited by Francois Penz and Gregory Radick and Robert Howell, 69-104. Cambridge: Cambridge University Press, 2004.
Polygon Destinies: The Production of Place in the Digital Role-Playing Game
2000
Julian Oliver. Polygon Destinies: The Production of Place in the Digital Role-Playing Game In COSIGN 2001 Conference Proceedings, Melbourne Victoria, Australia: Julian Holland Oliver Interactive Information Institute RMIT University,, 2000.
A Computer in the Art Room: The Origins of British Computer Arts 1950-1980
2008
Catherine Mason. A Computer in the Art Room: The Origins of British Computer Arts 1950-1980. Norfolk, UK: JJG Publishing, 2008.
Sur la notion d`art en tant que dialogue visuel
1992
Kac, Eduardo. Sur la notion d`art en tant que dialogue visuel In Art-Reseaux, edited by Karen O'Rourke, 20-23. Paris: Centres d`Etudes et de Recherches en Arts Plastique, Université de Paris I, Panthéon-Sorbonne, 1992.
Robotic Art
1997
Kac, Eduardo and Marcel.li Antunez Roca. Robotic Art Leonardo Electronic Almanac 5, no. 5 (May 1997).
Telepresence Art and Net Ecology
2000
Kac, Eduardo. Telepresence Art and Net Ecology In The Robot in the Garden: Telerobotics and Telepistemology on the Internet, edited by Ken GoldbergCambridge, MA: MIT Press, 2000.
Network Art: Practices and Positions
1990
Corby, Tom, ed. Network Art: Practices and Positions. London: Routledge, 1990.
Staging Space Scenic Interiors and Spatial Experiences
2010
Klanten, Robert and Lukas Feiress and S. Ehmann, ed. Staging Space Scenic Interiors and Spatial Experiences. Berlin: Gestalten Verlag, 2010.
Epigenetic Painting: Software As Genotype, A New Dimension of Art
1990
Verostko, Roman. Epigenetic Painting: Software As Genotype, A New Dimension of Art Leonardo 23, no. 1 (1990): 17-23.
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