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Dinos, Boxer und Gummimensch. Die Ars Electronica ´94
1994
... Die Ars Electronica ´94
class
="hit">Computer World 29, no. 94 (July...
Particle Animation and Rendering Using Data Parallel Computation
1990
... Annual Conference on
class
="hit">Computer Graphics and Interactive...
The World of Art and Artificial Life
1996
... Art and Artificial Life
class
="hit">Computer Today Journal 1, no. 71...
State of the ArtsArticle includes Acevedo's 6.26.27.86 v02
1993
... Acevedo's 6.26.27.86 v02
class
="hit">Computer Graphics World (March...
Das Nadelöhr. Ein weiterer Versuch, zwischen Mimesis und Simulation zu unterscheiden
1991
... des Scheins: Kunst -
class
="hit">Computer - Medien, edited by...
The House of Illusion Extending the boundaries of Space
1997
... of Space Added Value of
class
="hit">Computer Aided Architectural...
An affective model of user experience
class
="hit">for
interactive art
2008
... on Advances in
class
="hit">Computer Entertainment... model of user experience
class
="hit">for interactive art International...
A Modelling Method and Interface
class
="hit">for
Creating Plants
1998
...
class
="hit">for Creating Plants
class
="hit">Computer Graphics
class
="hit">Forum 17, no.... Method and Interface
class
="hit">for Creating Plants
class
="hit">Computer...
Interactive Structural and Geometrical Modeling of Plants
1999
... Modeling of Plants IEEE
class
="hit">Computer Graphics and...
The Emergence Engine: A Behavior Based Agent Development Environment
class
="hit">for
Artists
2000
... Angeles, CA:
class
="hit">Computer Science Department,... Environment
class
="hit">for Artists In Proceedings of the...
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