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Tecnicas de Infografia: Variables creativas metodológicas en el desarrollo de la imagen digital
2001
Vinas Limonchi, Manuel. Tecnicas de Infografia: Variables creativas metodológicas en el desarrollo
de la imagen digital. Madrid, ES: Editorial McGraw-Hill Interamericana de Espana, 2001.
L´image lumineuse et la scène
2003
Boucher, Marc. L´image lumineuse et la scène In Esthétique des Arts Médiatiques. Interfaces et sensorialité, edited by Louise Poissant, 245-272. Québec: Presses de l'Université du Québec, 2003.
Art as a Living System
1999
Sommerer, Christa and Laurent Mignonneau. Art as a Living System LEONARDO Journal 32, no. 3 (1999): 165-173.
New Screen Media
2002
Legrady, George. New Screen Media In The Dynamics of Real and Virtual Space Audience Dialogue, edited by Martin Rieser and Andrea ZappKarlsruhe, London: ZKM and BFI London, 2002.
Technological Humanism and Values-driven Design
2003
Laurel, Brenda. Technological Humanism and Values-driven Design In Women, Art, and Technology, edited by Judy MalloyLeonardo Series, Cambridge, MA: MIT Press, 2003.
Placeholder
1996
Laurel, Brenda and Rachel Strickland. Placeholder In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and Douglas MacLeodCambridge, MA: MIT Press, 1996.
An Evolutionary Approach to Synthetic Biology: Zen and the Art of Creating Life
1997
Ray, Tom. An Evolutionary Approach to Synthetic Biology: Zen and the Art of
Creating Life Artificial Life (1997): 179-209.
Pockets Full of Memories
2002
Legrady, George. Pockets Full of Memories In Visual Communication, edited by Theo Van LeeuwenVol.1. , 163-169. London: Sage Publications, 2002.
Get in Touch. Tangible Bits: Bridging Digital and Physical
2001
Ishii, Hiroshi and Tangible Media Group. Get in Touch. Tangible Bits: Bridging Digital and Physical In Who´s doing the art of tomorrow? / Wer macht die Kunst von morgen?, edited by Gerfried Stocker and Christine SChöpfNew York, Wien: Springer, ...
Immersed in Technology: Art and Virtual Environments
1996
Moser, Mary Anne and Douglas MacLeod, ed. Immersed in Technology: Art and Virtual Environments. Leonardo Book Series, Cambridge, MA: The MIT Press, 1996.
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