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Handbuch Medien: Computerspiele:
The
orie, Forschung, Praxis
1999
...
The
orie, Forschung,...
Extra Life. Über das Sterben in Computerspielen
2002
... In
game
_over. Spiele, Tod...
Biorobotic environments, interactions and hyperhumans: Interactive robotic performances exploring
the
potentials of an unknown space towards
the
potential of a renewed anatomy.
2001
... exploring
the
potentials of an...
Does matter really matter? From cyberspace to architecture
2000
Can
toni, Rejane and Sergio Zilinsky. Does... Congress:
the
Future of
the
...
Künstliches Leben: Frankensteins Nachkommen
2002
Can
toni, Rejane and Maria Teresa Santoro....
Intelligent Environments: Bodyarchitecture and OP_ERA
2002
Nöth, Winfried, ed. Intelligent Environments: Bodyarchitecture and OP_ERA. Kassel: Kassel University Press, 2002.
Fora do corpo
2002
Can
toni, Rejane and Priscila Farias. Fora do...
Out of
the
Body: from
where
, to
where
and how
2000
Body: from
where
, to
where
and...
Can
toni, Rejane and Priscila Farias. Out of
the
... Out of
the
Body: from
where
,...
Day-Dreaming
State
s in Interfaced Environments: Telematic Rituals in Ouroboros
2004
...ues, Diana. Day-Dreaming
State
s in Interfaced...
Die hybridisierte Realität
2005
... Hatje
Can
tz, 2005. - Living in
the
Paradox, edited...
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