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Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming
2005
... Handbook of Computer
Game
s Studies, edited by...
The
oretical, Philosophical and Cultural Contexts of Interactive Art
2009
...Kluszczyński, Ryszard W..
The
oretical, Philosophical and...
Design for Information: An Introduction to
the
Histories,
The
ories, and Best Practices Behind Effective Information Visualizations
2013
... An Introduction to
the
Histories,
The
ories, and...
Pain
Game
s. Pain as sensory stimulus in
the
context of video
game
-based digital art
2007
... sensory stimulus in
the
context of... Waelder, Pau. Pain
Game
s. Pain as sensory stimulus in
the
...
Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for
Game
s, Film &
the
Web
2005
... for
Game
s, Film &
the
Web.... for
Game
s, Film &
the
Web....
Game
s
2003
...Albrecht, Silke, ed.
Game
s. Frankfurt/Main: Revolver, 2003.
Virtual
the
atres. An Introduction
2004
...Giannachi, Gabriella. Virtual
the
atres. An Introduction....
Simulation and Social
The
ory.
The
ory, Culture and Society
2001
...tt, Sean. Simulation and Social
The
ory.
The
ory, Culture and...
Digital Aes
the
tics.
The
ory, Culture and Society
1998
...bitt, Sean. Digital Aes
the
tics.
The
ory, Culture and Society....
On Visualized Vision In
The
Early Photographic Work Of Warren Neidich
2010
... Visualized Vision In
The
Early Photographic Work...
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