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Interaction Design: Beyond Human-Computer Interaction
2002
Preece, Jenny and Yvonne Rogers and Helen Sharp. Interaction Design: Beyond Human-Computer Interaction. Hoboken, NJ: John Wiley and Sons Ltd., 2002.
Interacting with "Machine Culture"
1993
Prince, Patric D.. Interacting with "Machine Culture" IEEE Computer Graphics 13, no. 5 (September/October 1993): 4-8.
Expanding the VR Aesthetic
1996
Porter, Stephen M.. Expanding the VR Aesthetic Computer Graphics World 19, no. 7 (July 1996): 4.
Multimedia: From Wagner to Virtual Reality
2002
Packer, Randall and Ken Jordan. Multimedia: From Wagner to Virtual Reality. New York: W. W. Norton and Company Inc, 2002.
Public Communication Sculpture
2001
Fujimura, Noriyuki. Public Communication Sculpture In CAST01 Conference Bonn, Bonn, DE: 2001.
Transmission: Toward a Post-Television Culture
1994
D'Agostino, Peter and David Tafler, ed. Transmission: Toward a Post-Television Culture. Vol.17. Communication and Human Values, : SAGE Publications, 1994.
Agents as Artworks and Agent Design as Artistic Practice
1999
Penny, Simon. Agents as Artworks and Agent Design as Artistic Practice In Human Cognition and Social Agent Technology, edited by Kerstin DautenhahnAmsterdam, NL: John Benjamins Publishing Company, 1999.
Simulation: Digitization, Interaction: The Impact of Computing Arts
1987
Penny, Simon. Simulation: Digitization, Interaction: The Impact of Computing Arts Artlink 7, no. 3/4 (1987).
Meta Combat, an Analysis of Randellis War Story
1989
Penny, Simon. Meta Combat, an Analysis of Randellis War Story Praxis M Magazine 22 (1989).
Computer Art: Critical Issues in Pedagogy
1991
Penny, Simon. Computer Art: Critical Issues in Pedagogy Artlink (September 1991).
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