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Values at Play in Digital
Game
s
2014
... Digital
Game
s.... Flanagan, Mary
and
Helen...
How
Game
s Can Help us Access
and
Underst
and
Cultural Artifacts
2012
... How
Game
s Can Help... Flanagan, Mary
and
Peter Carini....
Counterfactualism – a new category for fine arts
and
humanity, dealing with
the
retrospective analysis of turning points in life
2013
... with
the
... arts
and
humanity,... with
the
... with
the
...
Watching
the
Borders
and
Pee
king
Beyond: Astronomical
Demon
stration Instruments as a Challenge for Screenology
2014
...o, Erkki. Watching
the
Borders
and
... Borders
and
Pee
king
... o, Erkki. Watching
the
Borders
and
...
and
Pee
king
Beyond:... o, Erkki. Watching
the
Borders
and
...
Demon
stration...
Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming
2005
...
Game
s Studies, ...
and
Jeffrey...
The
oretical, Philosophical
and
Cultural Contexts of Interactive Art
2009
...ński, Ryszard W..
The
oretical,...
and
Cultural... ński, Ryszard W..
The
oretical,... ński, Ryszard W..
The
oretical,...
Trust : an exhibition on
the
occasion of ISEA 2010 Ruhr, 16th International Symposium on Electronic Art
2010
... on
the
occasion of... Broeckmann,
And
reas, ed. Trust : an... on
the
occasion of... on
the
occasion of...
Monumental Attractions: An Archaeology of Public Media Interfaces
2011
... Aes
the
tics Beyond... Ulrik
And
ersen
and
... Aes
the
tics Beyond... Aes
the
tics Beyond...
(Audio)Visual Labyrinths: Non-Linear Discourses in Linear Media
1997
... of
the
43rd...
and
Ilona Traub... of
the
43rd... of
the
43rd...
Trust : an exhibition on
the
occasion of ISEA 2010 Ruhr, 16th International Symposium on Electronic Art
2010
... on
the
occasion of... Broeckmann,
And
reas, ed. Trust : an... on
the
occasion of... on
the
occasion of...
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(current)
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