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Rhetorics of the Interactive 3D Installation ‘Virtuelle Mauer/ReConstructing the Wall’
2010
... Installation ‘Virtuelle Mauer/ReConstructing the Wall’ In Conference Proceedings for International Conference on Interactive
Digita
l Storytelling (ICIDS 2010), edited by Ruth Aylett, 129-140. Berlin/Heidelberg: Springer, 2010.
Kunstwerk Computerspiel –
Digita
le Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse
2014
...Schwingeler, Stephan. Kunstwerk Computerspiel –
Digita
le Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse. Bielefeld: transcript, 2014.
WEB STALKER SEEK AARON: Reflections on
Digita
l Arts, Codes, and Coders
2003
...Huhtamo, Erkki. WEB STALKER SEEK AARON: Reflections on
Digita
l Arts, Codes, and Coders In Ars Electronica 2003: Code – The Language of our Time, edited by Gerfried Stocker and Christiane Schöpf, 110-128. Ostfildern-Ruit: Hatje-Cantz, 2003.
On the Origins of the Virtual Museum
2010
...Huhtamo, Erkki. On the Origins of the Virtual Museum In Museums in a
Digita
l Age, edited by Ross Parry, 121-135. London: Routledge, 2010.
From Cybernation to Interaction: A Contribution to an Archaeology of Interactivity
1999
...Huhtamo, Erkki. From Cybernation to Interaction: A Contribution to an Archaeology of Interactivity In The
Digita
l Dialectic: New Essays on New Media, edited by Peter Lunenfeld, 96-110. Cambridge, MA: MIT Press, 1999.
Art of Virtual Bodies
1998
...Kluszczyński, Ryszard W.. Art of Virtual Bodies
Digita
l Creativity 9, no. 1 (1998): 38-42.
Literary Art in
Digita
l Performance: Case Studies and Critical Positions
2009
...Ricardo, Francisco. Literary Art in
Digita
l Performance: Case Studies and Critical Positions. New York City: Continuum Press, 2009.
Windows and Mirrors: Interaction Design,
Digita
l Art, and the Myth of Transparency
2003
...Bolter, Jay David and Diane Gromala. Windows and Mirrors: Interaction Design,
Digita
l Art, and the Myth of Transparency. Cambridge, MA: MIT Press, 2003.
Pain Games. Pain as sensory stimulus in the context of videogame-based
digita
l art
2007
...Waelder, Pau. Pain Games. Pain as sensory stimulus in the context of videogame-based
digita
l art artnodes , no. 7 (2007): 61-70.
From
Digita
l Identity to Architecture of the Nanoworld: Remarks on the Art of Victoria Vesna
2011
...Kluszczyński, Ryszard W.. From
Digita
l Identity to Architecture of the Nanoworld: Remarks on the Art of Victoria Vesna In Blue Morph: Victoria Vesna + James Gimzewski, edited by Marta Korga and Anna Zalewska, 5-9. Gdańsk: Baltic Culture Center, 2011.
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