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Techno/Cultural Identities: From Ships to GigaBits
2004
D'Agostino, Peter and David I. Tafler. Techno/Cultural Identities: From Ships to GigaBits In International Conference on Communication and Mass Media, Athens: ATINER, 2004.
A Brief History of Motion Capture
for
Computer Character Animation
1994
... of Motion Capture
for
Computer Character...
Zentralperspektive, Kalkül, Virtuelle Realität. Sieben Thesen über die Weltbildimplikationen symbolischer
For
men
1998
... symbolischer
For
men In Medien - Welten -...
The Emergence Engine: A Behavior Based Agent Development Environment
for
Artists
2000
... Environment
for
Artists In Proceedings of...
Das Nadelöhr. Ein weiterer Versuch, zwischen Mimesis und Simulation zu unterscheiden
1991
Kamper, Dietmar. Das Nadelöhr. Ein weiterer Versuch, zwischen Mimesis und Simulation zu unterscheiden In Strategien des Scheins: Kunst - Computer - Medien, edited by Florian Rötzer and Peter Weibel, 16-22. München: Boer Verlag, 1991.
The Art of Computer Programming
1997
Knuth, Donald. The Art of Computer Programming. Vol.Vol. 1. München: Addison-Wesely, 1997.
The Responsive Workbench: A Virtual Work Environment
1995
Krüger, Wolfgang and Christian Bohn and Bernd et. al. Fröhlich. The Responsive Workbench: A Virtual Work Environment IEEE-Computer 14 (1995): 12-15.
Computer Art
1994
Kusahara, Machiko. Computer Art Studio Voice (March 1994).
Searching
for
the Leviathan in the Usenet
1994
...acKinnon, Richard C.. Searching
for
the Leviathan in the...
Computers as Theatre
1991
Laurel, Brenda. Computers as Theatre. Amsterdam, NL: Addison-Wesely Longman, 1991.
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