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Art
ificial Life. An Overview
1995
...Langton, Christopher G., ed.
Art
ificial Life. An Overview. Cambridge, MA: MIT Press, 1995.
Moist Realities: The
Art
s and the New Biologies
1996
...Malina, Roger. Moist Realities: The
Art
s and the New Biologies Leonardo 29, no. 5 (1996): 351-353.
Rebecca Allen: El
art
e interactivo tiene mucho que aprender de los videojuegos
2000
...Candeira, Javier. Rebecca Allen: El
art
e interactivo tiene mucho que aprender de los videojuegos El Mundo - Diario del navegante: Especial
Art
...
Brian Massumi´s Technotes
1994
...Massumi, Brian. Brian Massumi´s Technotes
Art
forum Bookforum supplement (November 1994): 28-29.
A-Volve – Evolucion
Art
ificial
1996
...Sommerer, Christa and Laurent Mignonneau. A-Volve – Evolucion
Art
ificial In En entorno interactivo en tiempo real, catalog for ARCO 1996, ...
Serious Games
1997
...Morley, Andrew. Serious Games Contemporary Visual
Art
s 15 (1997): 66.
Fugitive
1998
...Morse, Margaret and Christoph Blase. Fugitive In Hardware Software
Art
ware, Ostfildern-Ruit: Hatje Cantz, 1998.
VR Webcams: Time
Art
ifacts as Positive Features
2002
...Naimark, Michael. VR Webcams: Time
Art
ifacts as Positive Features In ISEA 2002 Proceedings, Nagoya, Japan: 2002.
Sensing the Future Conference:
Art
house, Dublin
1997
...O´Brien, Paul. Sensing the Future Conference:
Art
house, Dublin Circa (Summer 1997).
Consumer Culture and the Technological Imperative: The
Art
ist in Dataspace
1995
...Penny, Simon. Consumer Culture and the Technological Imperative: The
Art
ist in Dataspace In Critical Issues in Electronic Media, edited by...
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