Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
(selected)
Institution
Event
Feature
All Categories
1
…
(more)
15
16
17
18
(current)
19
(more)
82
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Rebecca Allen: El
art
e interactivo tiene mucho que aprender de los videojuegos
2000
...Candeira, Javier. Rebecca Allen: El
art
e interactivo tiene mucho que aprender de los videojuegos El Mundo - Diario del navegante: Especial
Art
Futura 2000 (2000).
Brian Massumi´s Technotes
1994
...Massumi, Brian. Brian Massumi´s Technotes
Art
forum Bookforum supplement (November 1994): 28-29.
A-Volve – Evolucion
Art
ificial
1996
...Sommerer, Christa and Laurent Mignonneau. A-Volve – Evolucion
Art
ificial In En entorno interactivo en tiempo real, catalog for ARCO 1996, edited by Leyla Ishi-Kawa and Lome Falk and Machiko KusaharaMadrid, ES: ARCO, 1996.
Serious Games
1997
...Morley, Andrew. Serious Games Contemporary Visual
Art
s 15 (1997): 66.
Fugitive
1998
...Morse, Margaret and Christoph Blase. Fugitive In Hardware Software
Art
ware, Ostfildern-Ruit: Hatje Cantz, 1998.
VR Webcams: Time
Art
ifacts as Positive Features
2002
...Naimark, Michael. VR Webcams: Time
Art
ifacts as Positive Features In ISEA 2002 Proceedings, Nagoya, Japan: 2002.
Sensing the Future Conference:
Art
house, Dublin
1997
...O´Brien, Paul. Sensing the Future Conference:
Art
house, Dublin Circa (Summer 1997).
Consumer Culture and the Technological Imperative: The
Art
ist in Dataspace
1995
...Penny, Simon. Consumer Culture and the Technological Imperative: The
Art
ist in Dataspace In Critical Issues in Electronic Media, edited by Simon PennyAlbany, NY: Suny Press, 1995.
Culture: Char Davies, Virtual
Art
ist
2000
...Napier, JoAnn and Denise Shortt and Emma Smith. Culture: Char Davies, Virtual
Art
ist In Technology with Curves: Women Reshaping the Digital Landscape, Toronto, Ontario: Harper Colllins Ltd, 2000.
Toni Dove
1977
...Baker, Kenneth. Toni Dove
Art
s Magazine 1, no. 1 (January 1977).
1
…
(more)
15
16
17
18
(current)
19
(more)
82